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+
+#FF#
+###############################################################################
+
+[TEST]
+# Sort order: %u
+
+# This section defines various settings to test special situations.
+
+#-----------------------------------------------------------------------
+# The next set defines parameters to test the extended conditions
+# (extended presence flags). The settings allow to force special modes.
+# Details: http://wiki.tockdom.com/wiki/Extended_presence_flags
+#-----------------------------------------------------------------------
+
+# Force offline or online mode. Use one symbol of: LEX$OO_AUTO (default),
+# LEX$OO_OFFLINE, LEX$OO_ONLINE.
+@OFFLINE-ONLINE = LEX$OO_%s
+
+# If >0: Force number of local players at Wii. It is robust, so values >4
+# are accepted, but rounded down to 4 (offline) or 2 (online).
+@N-OFFLINE = %u
+
+# If >0: Force number of total players for online modes. It is robust, so
+# values >99 are rounded down to 99.
+@N-ONLINE = %u
+
+# If between 0 and 15: Use this bit number to check 16-bit words of CONDITIONS
+# and ignore previous settings. Good values are: LEX$CB_AUTO, LEX$CB_TIMETRIAL
+# (same as LEX$CB_RESERVED1) and LEX$CB_RESERVED2.
+@COND-BIT = %d
+
+# Force a game mode. Use one symbol of: LEX$GM_AUTO (default), LEX$GM_BALLOON,
+# LEX$GM_COIN, LEX$GM_VERSUS, LEX$GM_ITEMRAIN or LEX$GM_STANDARD.
+@GAME-MODE = LEX$GM_%s
+
+# Force an engine mode. Use one symbol of: LEX$EN_AUTO (default),
+# LEX$EN_BATTLE, LEX$EN_50CC, LEX$EN_100CC, LEX$EN_150CC or LEX$EN_200CC.
+# For mirror modes use LEX$EN_150M or LEX$EN_200M.
+@ENGINE = LEX$EN_%s
+
+# If between 1 and 8: Force a random scenario.
+@RANDOM = %u