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S.verticies =%8u
S.normals =%8u
S.triangles =%8u, %u unused, %u fixed, %u invalid
S.octree_size =%8u
S.total_size =%8u
H.unknown_0x10 = %11.3f
H.unknown_0x38 = %11.3f
H.min_octree = %11.3f %11.3f %11.3f # minimum coord for octree entrance
S.min_point = %11.3f %11.3f %11.3f # minimum coord of all points
S.mean_point = %11.3f %11.3f %11.3f # arithmetic mean of all points
S.max_point = %11.3f %11.3f %11.3f # maximum coord of all points
S.max_octree = %11.3f %11.3f %11.3f # maximum coord for octree entrance
H.mask = 0x%08x 0x%08x 0x%08x # masks (header)
H.shifts = %8u> %8u< %8u< # header shift values
S.null_bits = %8u %8u %8u # number of low 0 bits
S.bcube_bits = %8u %8u %8u # number of base cube bits
S.n_bcubes = %8u %8u %8u # number of base cubes
S.min_distance = %14.6f # minimum distance between points of a triangle
S.max_distance = %11.3f # maximum distance between points of a triangle
S.bcube_width = %8u # width of a single base cube = 2^rshift
S.max_cube_width = %8u # maximum width of a cube with triangles
S.min_cube_width = %8u # minimum width of a cube with triangles
~S.blow_size = %8u # suggestion: what KCL_BLOW value was used
S.n_base_cubes = %8u # number of base cubes
S.n_cube_nodes = %8u # number of cube nodes (each with 8 cube links)
S.total_cubes = %8u # total number of cubes
S.max_depth = %8u # maximum octree depth
S.ave_depth = %11.2f # average octree depth
S.n_null_lists = %8u # number of triangle lists with 0 triangles
S.n_tri_lists = %8u # number of triangle lists with >0 triangles
S.n_null_links = %8u # number of triangle links to lists with 0 triangles
S.n_tri_links = %8u # number of triangle links to lists with >0 triangles
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