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# Syntax:
# '%' name = value
# : Define an option.
# 'N' mode : Define mode for Nintendos original tracks:
# N$NONE | N$HIDE | N$SHOW | N$SWAP
# OR it with N$F_HEX and/or N$F_WII and/or N$F_<COLOR>
# 'C' name : Enter a new cup and define its name.
# 'S' list : Predefine track slots for the next tracks.
# 'X' list : Mark slots as 'unusable'.
# 'T' music_id; property_id; file_name; [info;] [id]
# 'T' music_id; property_id; le_flags; file_name; [info;] [id]
# : Define a racing track, See https://szs.wiimm.de/doc/slot-id
# for 'music_id' and 'property_id'.
# 'H' music_id; property_id; file_name; [info;] [id]
# 'H' music_id; property_id; le_flags; file_name; [info;] [id]
# : Define a hidden track, that doesn't appear in any cup.
# 'A' music_id; property_id; file_name; [info;] [id]
# 'A' music_id; property_id; le_flags; file_name; [info;] [id]
# : Define a battle arena.
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