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#------------------------------------------------------------------------------
# Usually, only the data of objects defined by Nintendo can be replaced.
# It is not possible to remove or add an object, or to replace an object
# with one ID by another object with another ID. The following settings
# override this protection for experimental usage.
# @NEW-OBJECT = MODE
# MODE is one of 4 settings:
# NEWOBJ$OFF:
# Disable experimental mode. This is the default.
# Ignore @OBJECT-SLOTS and @MAX-OBJECT-ID.
# NEWOBJ$REPLACE:
# Allow new objects, but keep the total number of slots
# at 0x13c. Ignore @OBJECT-SLOTS.
# NEWOBJ$SHRINK:
# Allow new objects and removal of old objects. The total number
# of slots may shrink, but not grow above 0x13c.
# NEWOBJ$GROW:
# Allow new objects and removal of old objects. The total number
# of slots may shrink or grow (limit 0x400).
# @OBJECT-SLOTS = NUMBER
# Number of available objects slots. The default is 0x13c. Up to
# 0x400 slots are supported. This setting is ignored for some modes
# of @NEW-OBJECT.
# @MAX-OBJECT-ID = NUMBER
# Define the maximim allowed object id. The default value is 0x2f3 and the
# maximal possible value is 0x3ff.
# Objects with id larger than this value are ignored. The value defines the
# size of the reference list of section 2 too.
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