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|
/***************************************************************************
* *
* _____ ____ *
* | __ \ / __ \ _ _ _____ *
* | | \ \ / / \_\ | | | | _ \ *
* | | \ \| | | | | | |_| | *
* | | | || | | | | | ___/ *
* | | / /| | __ | | | | _ \ *
* | |__/ / \ \__/ / | |___| | |_| | *
* |_____/ \____/ |_____|_|_____/ *
* *
* Wiimms source code library *
* *
***************************************************************************
* *
* Copyright (c) 2012-2022 by Dirk Clemens <wiimm@wiimm.de> *
* *
***************************************************************************
* *
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* See file gpl-2.0.txt or http://www.gnu.org/licenses/gpl-2.0.txt *
* *
***************************************************************************/
#ifndef DCLIB_NUMERIC_H
#define DCLIB_NUMERIC_H 1
#include "dclib-types.h"
#include "dclib-debug.h"
#include <math.h>
//
///////////////////////////////////////////////////////////////////////////////
/////////////// float vector ///////////////
///////////////////////////////////////////////////////////////////////////////
// [[float3]]
typedef struct float3
{
union
{
u32 u[3];
float v[3];
struct
{
float x;
float y;
float z;
}
__attribute__ ((packed));
}
__attribute__ ((packed));
}
__attribute__ ((packed)) float3;
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// [[float3List_t]]
typedef struct float3List_t
{
float3 *list; // list of data
uint *sort; // NULL or 'size' alloced elements
uint used; // used elements of 'list'
uint size; // alloced elements of 'list'
} float3List_t;
//-----------------------------------------------------------------------------
void InitializeF3L
(
float3List_t *f3l, // valid data
uint bin_search // >0: enable binary search
// and allocate 'bin_search' elements
);
void ResetF3L ( float3List_t * f3l );
float3 * AppendF3L ( float3List_t * f3l );
uint FindInsertFloatF3L ( float3List_t * f3l, float3 *val, bool fast );
float3 * GrowF3L ( float3List_t * f3l, uint n );
//
///////////////////////////////////////////////////////////////////////////////
/////////////// double vector ///////////////
///////////////////////////////////////////////////////////////////////////////
// [[double3]]
typedef struct double3
{
union
{
u64 u[3];
double v[3];
struct
{
double x;
double y;
double z;
};
};
} double3;
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// [[double3List_t]]
typedef struct double3List_t
{
double3 *list; // list of data
uint used; // used elements of 'list'
uint size; // alloced elements of 'list'
} double3List_t;
//-----------------------------------------------------------------------------
void InitializeD3L ( double3List_t * d3l );
void ResetD3L ( double3List_t * d3l );
double3 * AppendD3L ( double3List_t * d3l );
uint FindInsertFloatD3L ( double3List_t * d3l, double3 *val, bool fast );
double3 * GrowD3L ( double3List_t * d3l, uint n );
//
///////////////////////////////////////////////////////////////////////////////
/////////////// 2D vector macros ///////////////
///////////////////////////////////////////////////////////////////////////////
#define SideOfLine(ax,ay,bx,by,px,py) \
( ((bx)-(ax)) * ((py)-(ay)) - ((by)-(ay)) * ((px)-(ax)) )
#define SideOfLineXY(a,b,p) \
( ((b).x-(a).x) * ((p).y-(a).y) - ((b).y-(a).y) * ((p).x-(a).x) )
#define SideOfLineXZ(a,b,p) \
( ((b).x-(a).x) * ((p).z-(a).z) - ((b).z-(a).z) * ((p).x-(a).x) )
#define SideOfLineYZ(a,b,p) \
( ((b).y-(a).y) * ((p).z-(a).z) - ((b).z-(a).z) * ((p).y-(a).y) )
//
///////////////////////////////////////////////////////////////////////////////
/////////////// 3D vector macros ///////////////
///////////////////////////////////////////////////////////////////////////////
#define NULL_EPSILON 1e-9 // 'fabs(value) < NULL_EPSILON' is 0.0
#define MIN_DEGREE 1e-4 // 'fabs(value) < MIN_DEGREE' is 0.0
#define Assign3(d,s) do { (d).x = (s).x; (d).y = (s).y; (d).z = (s).z; } while (0)
#define IsNull3(d) ( (d).x == 0.0 && (d).y == 0.0 && (d).z == 0.0 )
#define IsNull3e(d,e) ( fabs((d).x) < (e) \
&& fabs((d).y) < (e) \
&& fabs((d).z) < (e) )
#define IsOne3(d) ( (d).x == 1.0 && (d).y == 1.0 && (d).z == 1.0 )
#define IsOne3e(d,e) ( fabs((d).x-1.0) < (e) \
&& fabs((d).y-1.0) < (e) \
&& fabs((d).z-1.0) < (e) )
#define IsVal3(d,v) ( (d).x == (v) && (d).y == (v) && (d).z == (v) )
#define IsVal3e(d,v,e) ( fabs( (d).x - (v) ) < (e) \
&& fabs( (d).y - (v) ) < (e) \
&& fabs( (d).z - (v) ) < (e) )
#define IsEQ3(a,b) ( (a).x == (b).x && (a).y == (b).y && (a).z == (b).z )
#define IsEQ3e(a,b,e) ( fabs( (a).x - (b).x ) < (e) \
&& fabs( (a).y - (b).y ) < (e) \
&& fabs( (a).z - (b).z ) < (e) )
#define Add3(d,a,b) do { (d).x = (a).x + (b).x; \
(d).y = (a).y + (b).y; \
(d).z = (a).z + (b).z; \
} while (0)
#define Sub3(d,a,b) do { (d).x = (a).x - (b).x; \
(d).y = (a).y - (b).y; \
(d).z = (a).z - (b).z; \
} while (0)
#define Neg3(v) do { (v).x = -(v).x; (v).y = -(v).y; (v).z = -(v).z; } while (0)
#define Div3f(d,a,f) do { (d).x = (a).x / (f); \
(d).y = (a).y / (f); \
(d).z = (a).z / (f); \
} while (0)
#define Mult3f(d,a,f) do { (d).x = (a).x * (f); \
(d).y = (a).y * (f); \
(d).z = (a).z * (f); \
} while (0)
#define LengthSqare3(d) ( (d).x*(d).x + (d).y*(d).y + (d).z*(d).z )
#define Length3(d) sqrt( (d).x*(d).x + (d).y*(d).y + (d).z*(d).z )
#define DotProd3(a,b) ( (a).x*(b).x + (a).y*(b).y + (a).z*(b).z )
#define CrossProd3(d,a,b) do { (d).x = (a).y*(b).z - (a).z*(b).y; \
(d).y = (a).z*(b).x - (a).x*(b).z; \
(d).z = (a).x*(b).y - (a).y*(b).x; \
} while (0)
#define CrossProd3x(d,a,b) do { typeof((d).x) xx = (a).y*(b).z - (a).z*(b).y; \
typeof((d).y) yy = (a).z*(b).x - (a).x*(b).z; \
(d).z = (a).x*(b).y - (a).y*(b).x; \
(d).x = xx; (d).y = yy; \
} while (0)
#define Unit3(v) do { double l = Length3(v); \
if (l) { (v).x /= l; (v).y /= l; (v).z /= l; }} while (0)
#define Unit3f(v,f) do { double l = Length3(v); \
if (l) { l = (f)/l; \
(v).x *= l; (v).y *= l; (v).z *= l; }} while (0)
#define MinMax3p(min,max,a,b,c) do { \
if (a<b) { min = a < c ? a : c; max = b > c ? b : c; } \
else { min = b < c ? b : c; max = a > c ? a : c; } } while (0)
//
///////////////////////////////////////////////////////////////////////////////
/////////////// check numbers ///////////////
///////////////////////////////////////////////////////////////////////////////
static inline bool IsNormalF ( float f )
{
return isfinite(f);
// const int fpclass = fpclassify(f);
// return fpclass == FP_NORMAL || fpclass == FP_ZERO;
}
static inline bool IsNormalD ( double d )
{
return isfinite(d);
// const int fpclass = fpclassify(d);
// return fpclass == FP_NORMAL || fpclass == FP_ZERO;
}
bool IsNormalF3 ( float *f3 );
bool IsNormalF3be ( float *f3 ); // big endian!
bool IsNormalD3 ( double *d3 );
bool IsEqualD3 ( const double3 *a, const double3 *b,
double null_epsilon, double diff_epsilon );
//--- new functions
bool IsSameF ( float a, float b, int bit_diff );
bool IsSameD ( double a, double b, int bit_diff );
bool IsSameF3 ( const float *a, const float *b, int bit_diff );
bool IsSameD3 ( const double *a, const double *b, int bit_diff );
//--- radiant and gegree
#define rad2deg(n) ( (n)*(180.0/M_PI) )
#define deg2rad(n) ( (n)*(M_PI/180.0) )
//
///////////////////////////////////////////////////////////////////////////////
/////////////// 2D vector functions ///////////////
///////////////////////////////////////////////////////////////////////////////
uint PointsInConvexPolygonF
(
// return, how many points are inside the polygon
float *pts, // points: pointer to a array with '2*n_pts' elements
uint n_pts, // Number of (x,y) pairs in 'pts'
float *pol, // polygon: pointer to a array with '2*n_pol' elements
uint n_pol, // number of (x,y) pairs in 'pol'
bool all, // false: count the numbers of points inside
// true: return '1' for all points inside and otherwise '0'
int *r_dir // If not NULL then return:
// -1: polygon is defined counterclockwise
// 0: unknown
// +1: polygon is defined clockwise
// If at least one point is inside, the result is known.
);
//-----------------------------------------------------------------------------
uint PointsInConvexPolygonD
(
// return, how many points are inside the polygon
double *pts, // points: pointer to a array with '2*n_pts' elements
uint n_pts, // Number of (x,y) pairs in 'pts'
double *pol, // polygon: pointer to a array with '2*n_pol' elements
uint n_pol, // number of (x,y) pairs in 'pol'
bool all, // false: count the numbers of points inside
// true: return '1' for all points inside and otherwise '0'
int *r_dir // If not NULL then return:
// -1: polygon is defined counterclockwise
// 0: unknown
// +1: polygon is defined clockwise
// If at least one point is inside, the result is known.
);
//
///////////////////////////////////////////////////////////////////////////////
/////////////// float34 ///////////////
///////////////////////////////////////////////////////////////////////////////
// [[float34]]
typedef struct float34 // transformation matrix
{
union
{
float v[12];
float m[3][4];
struct
{
float x[4];
float y[4];
float z[4];
}
__attribute__ ((packed));
}
__attribute__ ((packed));
}
__attribute__ ((packed)) float34;
//-----------------------------------------------------------------------------
void ClearFloat34 ( float34 *f34 );
void SetupFloat34 ( float34 *f34 );
void SetupMatrixF34
(
float34 *mat, // data to setup
float3 *scale, // NULL or scaling vector
float3 *rotate, // NULL or rotation vector in *radiant*
float3 *translate // NULL or translation vector
);
void CalcInverseMatrixF34
(
float34 *i, // store inverse matrix here
const float34 *t // transformation matrix
);
void MultiplyF34
(
float34 *dest, // valid, store result here, may be 'src1' or 'src2'
const float34 *src1, // first valid source, if NULL use dest
const float34 *src2 // second valid source, if NULL use dest
);
//
///////////////////////////////////////////////////////////////////////////////
/////////////// double34 ///////////////
///////////////////////////////////////////////////////////////////////////////
// [[double34]]
typedef struct double34 // transformation matrix
{
union
{
double v[12];
double m[3][4];
struct
{
double x[4];
double y[4];
double z[4];
}
__attribute__ ((packed));
}
__attribute__ ((packed));
}
__attribute__ ((packed)) double34;
//-----------------------------------------------------------------------------
void ClearDouble34 ( double34 *d34 );
void SetupDouble34 ( double34 *d34 );
void SetupMatrixD34
(
double34 *mat, // data to setup
double3 *scale, // NULL or scaling vector
double3 *rotate, // NULL or rotation vector in *radiant*
double3 *translate // NULL or translation vector
);
void CalcInverseMatrixD34
(
double34 *i, // store inverse matrix here
const double34 *t // transformation matrix
);
void MultiplyD34
(
double34 *dest, // valid, store result here, may be 'src1' or 'src2'
const double34 *src1, // first valid source, if NULL use dest
const double34 *src2 // second valid source, if NULL use dest
);
//-----------------------------------------------------------------------------
void CopyF34toD34
(
double34 *dest, // destination matrix
const float34 *src // source matrix
);
void CopyD34toF34
(
float34 *dest, // destination matrix
const double34 *src // source matrix
);
//-----------------------------------------------------------------------------
static inline float3 TransformF3D34 ( const double34 *d34, const float3 *val )
{
DASSERT(d34);
DASSERT(val);
const double *m = d34->v;
float3 res;
res.x = m[ 0] * val->x + m[ 1] * val->y + m[ 2] * val->z + m[ 3];
res.y = m[4+0] * val->x + m[4+1] * val->y + m[4+2] * val->z + m[4+3];
res.z = m[8+0] * val->x + m[8+1] * val->y + m[8+2] * val->z + m[8+3];
return res;
}
static inline double3 TransformD3D34 ( const double34 *d34, const double3 *val )
{
DASSERT(d34);
DASSERT(val);
const double *m = d34->v;
double3 res;
res.x = m[ 0] * val->x + m[ 1] * val->y + m[ 2] * val->z + m[ 3];
res.y = m[4+0] * val->x + m[4+1] * val->y + m[4+2] * val->z + m[4+3];
res.z = m[8+0] * val->x + m[8+1] * val->y + m[8+2] * val->z + m[8+3];
return res;
}
static inline float3 TransformF3F34 ( const float34 *d34, const float3 *val )
{
DASSERT(d34);
DASSERT(val);
const float *m = d34->v;
float3 res;
res.x = m[ 0] * val->x + m[ 1] * val->y + m[ 2] * val->z + m[ 3];
res.y = m[4+0] * val->x + m[4+1] * val->y + m[4+2] * val->z + m[4+3];
res.z = m[8+0] * val->x + m[8+1] * val->y + m[8+2] * val->z + m[8+3];
return res;
}
static inline double3 TransformD3F34 ( const float34 *d34, const double3 *val )
{
DASSERT(d34);
DASSERT(val);
const float *m = d34->v;
double3 res;
res.x = m[ 0] * val->x + m[ 1] * val->y + m[ 2] * val->z + m[ 3];
res.y = m[4+0] * val->x + m[4+1] * val->y + m[4+2] * val->z + m[4+3];
res.z = m[8+0] * val->x + m[8+1] * val->y + m[8+2] * val->z + m[8+3];
return res;
}
//
///////////////////////////////////////////////////////////////////////////////
/////////////// MatrixD_t ///////////////
///////////////////////////////////////////////////////////////////////////////
// [[MatrixD_t]]
typedef struct MatrixD_t
{
//--- status
bool valid; // false: data structure needs initialization
bool norm_valid; // false: normed values are invalid
bool tmatrix_valid; // false: transformation matrix is invalid
bool imatrix_valid; // false: inverse matrix is invalid
uint sequence_number; // Used for tracking. It is incremented
// on every new calculation by CalcNormMatrixD()
//--- matrix usage status
u8 use_matrix; // 0: matrix not needed for transformation
// 1: matrix needed for transformation
// 2: matrix is the only valid reference
//--- status, only valid, if 'norm_valid'
u8 scale_enabled; // scaling is enabled: 1=x, 2=y, 4=z
u8 rotate_enabled; // rotation is enabled: 1=x, 2=y, 4=z
u8 translate_enabled; // translation is enabled: 1=x, 2=y, 4=z
u8 transform_enabled; // 'OR' result of the 3 enabled values above
// OR 'use_matrix<<3'
//--- base values: clear 'norm_valid' and '*matrix_valid' on change
double3 scale; // scale vector
double3 scale_origin; // origin for scaling
double3 shift; // shift vector
double3 rotate_deg; // rotation in degree and radiant.
double3 rotate_rad; // both values are used as sum.
double3 rotate_origin[3]; // origin for rotation
double3 translate; // translation vector
//--- normed values, calculated by CalcNormMatrixD()
double3 norm_scale; // scale vector
double3 norm_rotate_deg; // rotation vector in degree
double3 norm_rotate_rad; // rotation vector in radiant
double3 norm_translate; // translation vector
double3 norm_pos2d; // recommended positions for 2d transformations
//--- matrices, calculated by CalcMatrixD()
double34 trans_matrix; // transformation matrix
double34 inv_matrix; // inverse transformation matrix
}
MatrixD_t;
//-----------------------------------------------------------------------------
// statistics
extern u64 N_MatrixD_forward; // total number of forward transformations
extern u64 N_MatrixD_inverse; // total number of inverse transformations
//-----------------------------------------------------------------------------
void InitializeMatrixD ( MatrixD_t * mat );
void CopyMatrixD
(
MatrixD_t *dest, // valid destination
const
MatrixD_t *src // NULL or source
);
void TermAssignMatrixD
(
// called after dirext matrix manipulations
MatrixD_t * mat // valid data structure
);
//-----------------------------------------------------------------------------
MatrixD_t * SetScaleMatrixD
(
MatrixD_t * mat, // valid data structure
double3 * scale, // NULL: clear scale, not NULL: set scale
double3 * origin // not NULL: Origin for scaling
);
MatrixD_t * SetShiftMatrixD
(
MatrixD_t * mat, // valid data structure
double3 * shift // NULL: clear Shift, not NULL: set Shift
);
MatrixD_t * SetScaleShiftMatrixD
(
MatrixD_t * mat, // valid data structure
uint xyz, // 0..2: x/y/z coordinate to set
double old1, // old value of first point
double new1, // new value of first point
double old2, // old value of second point
double new2 // new value of second point
);
MatrixD_t * SetRotateMatrixD
(
MatrixD_t * mat, // valid data structure
uint xyz, // 0..2: x/y/z coordinate to set
double degree, // angle in degree
double radiant, // angle in radiant
double3 * origin // not NULL: Origin for the rotation
);
MatrixD_t * SetTranslateMatrixD
(
MatrixD_t * mat, // valid data structure
double3 * translate // NULL: clear translate, not NULL: set translate
);
MatrixD_t * SetMatrixD
(
MatrixD_t * mat, // valid data structure
const
double34 * src // NULL or matrix to set
);
//-----------------------------------------------------------------------------
MatrixD_t * SetAScaleMatrixD
(
// calculate the matrix as rotation around a specified axis
MatrixD_t * mat, // valid data structure
double scale, // scale factor
double3 * dir // NULL or scaling direction as vector
);
MatrixD_t * SetARotateMatrixD
(
// calculate the matrix as rotation around a specified axis
MatrixD_t * mat, // valid data structure
double degree, // angle in degree
double radiant, // angle in radiant, add to degree with factor
double3 * pt1, // point #1 to define the axis; if NULL use (0,0,0)
double3 * pt2 // point #2 to define the axis; if NULL use (0,0,0)
);
//-----------------------------------------------------------------------------
MatrixD_t * CheckStatusMatrixD
(
MatrixD_t * mat // valid data structure
);
MatrixD_t * CalcNormMatrixD
(
MatrixD_t * mat // valid data structure
);
MatrixD_t * CalcTransMatrixD
(
MatrixD_t * mat, // valid data structure
bool always // false: calc transformation matrix only
// if needed for transformation
// true: ignore 'rotate_enabled'
);
MatrixD_t * CalcMatrixD
(
MatrixD_t * mat, // valid data structure
bool always // false: calc both matrices only
// if needed for transformation
// true: calc matrices always
);
MatrixD_t * MultiplyMatrixD
(
MatrixD_t *dest, // valid, store result here, may be 'src1' or 'src2'
MatrixD_t *src1, // first valid source, if NULL use dest
MatrixD_t *src2, // second valid source, if NULL use dest
uint inverse_mode // bit field:
// 1: use inverse matrix of src1
// 2: use inverse matrix of src2
);
MatrixD_t * CalcVectorsMatrixD
(
MatrixD_t * mat, // valid data structure
bool always // false: calc vectors only if matrix is valid
// true: calc matrix if invalid & vectors always
);
static inline bool TransformationEnabledMatrixD ( MatrixD_t * mat )
{
return CalcNormMatrixD(mat)->transform_enabled != 0;
}
//-----------------------------------------------------------------------------
double3 TransformD3MatrixD
(
MatrixD_t * mat, // valid data structure
const
double3 * val // value to transform
);
double3 InvTransformD3MatrixD
(
MatrixD_t * mat, // valid data structure
const
double3 * val // value to transform
);
void TransformD3NMatrixD
(
MatrixD_t * mat, // valid data structure
double3 * val, // value array to transform
int n, // number of 3D vectors in 'val'
uint off // if n>1: offset from one to next 'val' vector
);
void InvTransformD3NMatrixD
(
MatrixD_t * mat, // valid data structure
double3 * val, // value array to transform
int n, // number of 3D vectors in 'val'
uint off // if n>1: offset from one to next 'val' vector
);
//-----------------------------------------------------------------------------
float3 TransformF3MatrixD
(
MatrixD_t * mat, // valid data structure
const
float3 * val // value to transform
);
float3 InvTransformF3MatrixD
(
MatrixD_t * mat, // valid data structure
const
float3 * val // value to transform
);
void TransformF3NMatrixD
(
MatrixD_t * mat, // valid data structure
float3 * val, // value array to transform
int n, // number of 3D vectors in 'val'
uint off // if n>1: offset from one to next 'val' vector
);
void InvTransformF3NMatrixD
(
MatrixD_t * mat, // valid data structure
float3 * val, // value array to transform
int n, // number of 3D vectors in 'val'
uint off // if n>1: offset from one to next 'val' vector
);
//-----------------------------------------------------------------------------
double3 BaseTransformD3MatrixD
(
// transform using the base parameters
MatrixD_t * mat, // valid data structure
const
double3 * val // value to transform
);
double3 NormTransformD3MatrixD
(
// transform using the norm parameters
MatrixD_t * mat, // valid data structure
const
double3 * val // value to transform
);
double3 TransformHelperD3MatrixD
(
// transform using vectors
double3 *scale, // NULL or scale vector
double3 *scale_origin, // NULL or origin for scaling
double3 *shift, // NULL or shift vector
double3 *rotate_deg, // NULL or rotation in degree
double3 *xrot_origin, // NULL or origin for x-rotation
double3 *yrot_origin, // NULL or origin for y-rotation
double3 *zrot_origin, // NULL or origin for z-rotation
double3 *translate, // NULL or translation vector
const
double3 * val // value to transform
);
//-----------------------------------------------------------------------------
void PrintMatrixD
(
FILE * f, // file to print to
uint indent, // indention
ccp eol, // not NULL: print as 'end of line'
MatrixD_t * mat, // valid data structure
uint create, // bitfield for setup:
// 1: create normals if invalid
// 2: create transform matrix if invalid
// 4: create inverse matrix if invalid
uint print // bitfield print selection:
// 1: print base vectors
// 2: print normalized values, if valid
// 4: print transformation matrix, if valid
// 8: print inverse matrix, if valid
// 0x10: print also header, if only 1 section is print
// 0x20: print all, don't suppress NULL vectors
// 0x40: print an additional EOL behind each section
);
//
///////////////////////////////////////////////////////////////////////////////
/////////////// CRC16 ///////////////
///////////////////////////////////////////////////////////////////////////////
#define CRC16_CCITT_POLYNOM 0x1021
void CreateCRC16Table ( u16 table[0x100], u16 polynom );
const u16 * GetCRC16Table ( u16 polynom );
u16 CalcCRC16 ( cvp data, uint data_size, u16 polynom, u16 preset );
static inline u16 CalcCRC16CCITT ( cvp data, uint data_size )
{ return CalcCRC16(data,data_size,CRC16_CCITT_POLYNOM,0); }
//
///////////////////////////////////////////////////////////////////////////////
/////////////// misc ///////////////
///////////////////////////////////////////////////////////////////////////////
static inline int float2int ( float f ) { return (int) truncf(f+0.5); }
static inline int double2int ( double d ) { return (int) trunc (d+0.5); }
static inline s64 float2int64 ( float f ) { return (s64) truncf(f+0.5); }
static inline s64 double2int64 ( double d ) { return (s64) trunc (d+0.5); }
///////////////////////////////////////////////////////////////////////////////
u64 MulDivU64 ( u64 factor1, u64 factor2, u64 divisor );
s64 MulDivS64 ( s64 factor1, s64 factor2, s64 divisor );
///////////////////////////////////////////////////////////////////////////////
// all values are multiple of 26*26*100 = 67600 = 0x00010810
#define GOOD_MAX_NICE4_5 67600 // 1 * 67600
#define GOOD_MAX_NICE4_6 946400 // 14 * 67600
#define GOOD_MAX_NICE4_7 9937200 // 147 * 67600
#define GOOD_MAX_NICE4_8 99980400 // 1479 * 67600
#define GOOD_MAX_NICE4_9 999939200 // 14792 * 67600
#define GOOD_MAX_NICE4 4294966000 // 63535 * 67600 = 0xfffffaf0 = -1296
ccp PrintNiceID4 ( uint nice_gid );
char * ScanNiceID4 ( int * res, ccp arg );
///////////////////////////////////////////////////////////////////////////////
// all values are multiple of 26*26*1000 = 676000 = 0x000a50a0
#define GOOD_MAX_NICE5_6 676000 // 1 * 676000
#define GOOD_MAX_NICE5_7 9464000 // 14 * 676000
#define GOOD_MAX_NICE5_8 99372000 // 147 * 676000
#define GOOD_MAX_NICE5_9 999804000 // 1479 * 676000
#define GOOD_MAX_NICE5 4294628000 // 6353 * 676000 = 0xfffad2a0 = -339296
ccp PrintNiceID5 ( uint nice_gid );
char * ScanNiceID5 ( int * res, ccp arg );
///////////////////////////////////////////////////////////////////////////////
// all values are multiple of 26*26*26*1000 = 17576000 = 0x010c3040
#define GOOD_MAX_NICE6_8 87880000 // 5 * 17576000
#define GOOD_MAX_NICE6_9 984256000 // 56 * 17576000
#define GOOD_MAX_NICE6 4288544000 // 244 * 17576000 = 0xff9dfd00 = -6423296
ccp PrintNiceID6 ( uint nice_gid );
char * ScanNiceID6 ( int * res, ccp arg );
//
///////////////////////////////////////////////////////////////////////////////
/////////////// E N D ///////////////
///////////////////////////////////////////////////////////////////////////////
#endif // DCLIB_NUMERIC_H
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