diff options
Diffstat (limited to 'project/text-files')
| -rw-r--r-- | project/text-files/lpar.inc/lpar-sect-debug-docu-cr.inc | 71 | ||||
| -rw-r--r-- | project/text-files/lpar.inc/lpar-sect-param-cr.inc | 23 |
2 files changed, 68 insertions, 26 deletions
diff --git a/project/text-files/lpar.inc/lpar-sect-debug-docu-cr.inc b/project/text-files/lpar.inc/lpar-sect-debug-docu-cr.inc index 68dd73d..a454674 100644 --- a/project/text-files/lpar.inc/lpar-sect-debug-docu-cr.inc +++ b/project/text-files/lpar.inc/lpar-sect-debug-docu-cr.inc @@ -3,14 +3,13 @@ ############################################################################### [DEBUG-DOCU] -# This section has no impact! +# This section is documentation only and has no impact! # If the general parameter DEBUG (see section [LECODE-PARAMETERS]) is set to # a value ≥1, then additional information is added below the speed (even if # speedometer is disabled). The intention is to debug tracks. -# For DEBUG=1, the output format is defined in this section. Up to %d lines -# can be defined. +# 4 debug displays with up to %u lines each can be defined. #------------------------------------------------------------------------------ @@ -26,41 +25,65 @@ # for the first opponent. # DEBUG$VERTICAL : Arrange the output vertically for the player. +# HIDE-SPEEDO = 0 | 1 +# This global command is independent from lines. If set and this configuration +# becomes active, then hide the speedometer. This helps if many elements are +# active. Otherwise a smaller font is selected by the system. + #------------------------------------------------------------------------------ # LINE = -1 | 0..%d -# LINE selects a line for the next parameters. Lines are numbered from 0 to %d. -# If set to -1, then ignore the following settings. +# Select a line. All following commands until the next LINE command disable or +# enable the output for the current line. Lines are numbered from 0 to %d. If +# an invalid index is entered, the following commands are ignored. So set +# LINE=-1 to disable a complete line. # ENABLED = 0|1 -# ENABLED defines, if this section becomes active. If set to 0 or if all other -# parts are disabled, then the debug line is not printed. So you can disable a -# line without changing the other parameters. +# ENABLED defines, if the current lines becomes active. If set to 0 or if all +# other parts are disabled, then the debug line is not printed. So you can +# disable a line without changing the other parameters. # OPPONENT = 0|1 -# It is possible to display the data of the current player (0), or of the -# first opponent (1). The intention is watch onlyine 2 players together. -# The font color for current player if yellow and for the opponent cyan. +# Usually the data of the current player is printed (font color yellow). If +# OPPONENT is enabled, then print the data of the first opponent and use a +# blue font color as indicator. # SPACE = 0|1 -# ??? +# Usually the lines are separated by a line terminator (line feed). If SPACE +# is set, then a space is used instead, so that the previous and the current +# line are displayed in one visual line. # POSITION = 0|1 -# If enabled (1), then print the position of the player. Values outside the -# range ±131071 are highlighted to point to a item position bug. The output -# format is »P=x,y,z«. +# Output: P=x,y,z +# If enabled then print the current position (x, y and z coordinates) of the +# player. Coordinates outside the range ±131071 (see Item position bug) are +# highlighted by an orange font, or a white font it the position is fixed by +# LEX ITEM-POS-FACTOR. # CHECK-POINT = 0..3 -# If enabled (1,2,3), then print the checpoint info of the player. The output -# format is either »CK=c« (1), »CK=c,k« (2) or »CK=c,k^m«. »c« is the current -# check point. »k« is the last relevant key check point. »m« is the highest -# reached key check point in the current lap. If driving backwards, »k« is -# decreased, but »m« not. +# Output: CK=c | CK=c,k | CK=c,k^m +# If enabled print a check point info. The mode defines how many parts are +# printed. 'c' is the current check point. 'k' is the last relevant key check +# point. 'm' is the highest reached key check point in the current lap. If +# driving backwards, 'k' is decreased, but 'm' not. # RESPAWN = 0|1 -# If enabled (1), then print the current respawn point as »R=num«. +# Output: R=r +# If enabled then print the respawn index defined by the current check point. +# This information may help to test all respawn points of a track. # LAP-POS = 0|1 -# If enabled (1), then print the current calculated lap position as a floating -# point number with 3 fraction digits (1.234). This number is calculated by -# Mario Kart Wii to compare positions. +# Output: L=lap +# Print the current lap position as floating point value with 3 digits. The +# integer number reflects the current lap number, and the decimal (0.000 to +# 0.999) the progress within the current lap. This number is calculated by +# Mario Kart Wii to compare positions. Together with the opponent view it +# can help to investigate different paths of a track and to place the check +# points at good positions. + +# XPF = 0|1|2 +# Output: X:... +# If enabled, a short (1) or long (2) information about the usage of extended +# presence flags is printed, but only if an information is available. The long +# information is similar to the short one, but with more or extended members. +# See http://wiki.tockdom.com/wiki/LPAR#XPF for details. diff --git a/project/text-files/lpar.inc/lpar-sect-param-cr.inc b/project/text-files/lpar.inc/lpar-sect-param-cr.inc index 0579e4c..ae994eb 100644 --- a/project/text-files/lpar.inc/lpar-sect-param-cr.inc +++ b/project/text-files/lpar.inc/lpar-sect-param-cr.inc @@ -20,6 +20,14 @@ LIMIT-MODE = %s #------------------------------------------------------------------------------ +# LE-CODE supports cheat codes as sequence of D-Pad keys in combination with +# ALT keys. Here you can define, which type of cheat codes are allowed: +# 0: Almost all cheat codes are disabled. +# 1: Only cheat codes without impact to game play are allowed. +# 2: All cheat codes are allowed. (Not possible if LIMIT-MODE==LE$PRODUCTIVE). + +CHEAT-MODE = %d + # Define probabilities for engine classes. A list for »100cc,150cc,mirror« is # expected. If 200cc is enabled, the values are for »150cc,200cc,mirror«. Any # number is accepted. They are normalized to get a total of 100 percent. @@ -75,7 +83,18 @@ SPEEDOMETER = SPEEDO$%s DEBUG = DEBUG$%s -# Enable (1) or disable (0) built-in item cheats. +# Enable (1) or disable (0) built-in item cheat. + +ITEM-CHEAT = %u + +# Allow (1) or forbid (0) players to drag blue shells behind them. +# LE-CODE default is 1. + +DRAG-BLUE-SHELL = %u + +# Define the time in frames a player is small after being struck by a +# thundercloud. Only values between 1 and 32767 (0x7fff) are accepted. +# MKW uses 612 (10.2s) and LE-CODE default is 300 (5.0s). -ITEM-CHEATS = %u +THCLOUD-TIME = %u # %.2fs |
