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-rw-r--r--project/text-files/lpar.inc/lpar-sect-param-cr.inc18
1 files changed, 18 insertions, 0 deletions
diff --git a/project/text-files/lpar.inc/lpar-sect-param-cr.inc b/project/text-files/lpar.inc/lpar-sect-param-cr.inc
index ae994eb..14bc61e 100644
--- a/project/text-files/lpar.inc/lpar-sect-param-cr.inc
+++ b/project/text-files/lpar.inc/lpar-sect-param-cr.inc
@@ -98,3 +98,21 @@ DRAG-BLUE-SHELL = %u
THCLOUD-TIME = %u # %.2fs
+# Since build 34, LE-CODE supports texture hacks for original Nintendo tracks
+# and arenas. This new feature can be disabled by value LE$DISABLE (default)
+# or enabled by value LE$ENABLE. Additonally you can append »|LE$ALTERABLE«
+# to allow the user to enable or disable this feature by controller cheat
+# codes. Append »|LE$EXCLUDE« to exclude the original track from the random
+# selection.
+
+BT-TEXTURES = %s
+VS-TEXTURES = %s
+
+# Disable (0) or enable (1) the blocking of recent texture hacks. If disabled
+# all online players select always the same texture variant. If enabled, then
+# a texture variant will be blocked for the next 3 races. However, this has
+# the disadvantage that players with different pasts may select different
+# variants. But this should go away after a few races.
+
+BLOCK-TEXTURES = %u
+