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Diffstat (limited to 'project/text-files/lpar.inc/lpar-sect-debug-docu-cr.inc')
| -rw-r--r-- | project/text-files/lpar.inc/lpar-sect-debug-docu-cr.inc | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/project/text-files/lpar.inc/lpar-sect-debug-docu-cr.inc b/project/text-files/lpar.inc/lpar-sect-debug-docu-cr.inc new file mode 100644 index 0000000..68dd73d --- /dev/null +++ b/project/text-files/lpar.inc/lpar-sect-debug-docu-cr.inc @@ -0,0 +1,66 @@ + +#FF# +############################################################################### + +[DEBUG-DOCU] +# This section has no impact! + +# If the general parameter DEBUG (see section [LECODE-PARAMETERS]) is set to +# a value ≥1, then additional information is added below the speed (even if +# speedometer is disabled). The intention is to debug tracks. + +# For DEBUG=1, the output format is defined in this section. Up to %d lines +# can be defined. + +#------------------------------------------------------------------------------ + +# SETUP = DEBUG$... +# Usually, a debug section is edited, so that not specified parameters are +# not modified (same as DEBUG$OFF). With SETUP a section can be initialized: +# +# DEBUG$OFF : Do nothing. +# DEBUG$CLEAR : Clear all data. +# +# DEBUG$STANDARD : Use a standard debug line for the player. +# DEBUG$OPPONENT : Use a standard debug line for the player and one more line +# for the first opponent. +# DEBUG$VERTICAL : Arrange the output vertically for the player. + +#------------------------------------------------------------------------------ + +# LINE = -1 | 0..%d +# LINE selects a line for the next parameters. Lines are numbered from 0 to %d. +# If set to -1, then ignore the following settings. + +# ENABLED = 0|1 +# ENABLED defines, if this section becomes active. If set to 0 or if all other +# parts are disabled, then the debug line is not printed. So you can disable a +# line without changing the other parameters. + +# OPPONENT = 0|1 +# It is possible to display the data of the current player (0), or of the +# first opponent (1). The intention is watch onlyine 2 players together. +# The font color for current player if yellow and for the opponent cyan. + +# SPACE = 0|1 +# ??? + +# POSITION = 0|1 +# If enabled (1), then print the position of the player. Values outside the +# range ±131071 are highlighted to point to a item position bug. The output +# format is »P=x,y,z«. + +# CHECK-POINT = 0..3 +# If enabled (1,2,3), then print the checpoint info of the player. The output +# format is either »CK=c« (1), »CK=c,k« (2) or »CK=c,k^m«. »c« is the current +# check point. »k« is the last relevant key check point. »m« is the highest +# reached key check point in the current lap. If driving backwards, »k« is +# decreased, but »m« not. + +# RESPAWN = 0|1 +# If enabled (1), then print the current respawn point as »R=num«. + +# LAP-POS = 0|1 +# If enabled (1), then print the current calculated lap position as a floating +# point number with 3 fraction digits (1.234). This number is calculated by +# Mario Kart Wii to compare positions. |
