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authorroot <root@dc13.lemmi>2020-07-21 10:00:46 +0200
committerroot <root@dc13.lemmi>2020-07-21 10:00:46 +0200
commit1192c4575ea7afdf38e3fa0df4587a08620af11e (patch)
tree6910a62487c282d0840d2e668aa7eb40b7c8a3fd /project/text-files/ctcode.inc/ctcode-list-syntax-full-cr.inc
parent76de8a89f7c1d1b4522eb66e8f89d248e8c1781f (diff)
SZS v2.18a
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+
+#---------
+# Syntax:
+#---------
+#
+# 8 kinds of records are allowed: %, N, C, S, X, T, H and A
+#
+# * Option: '%' name = value
+#
+# Set option NAME to VAULE. The follwing options are supported:
+#
+# LE-FLAGS = 0 | 1
+# Enable or disable support of LE-FLAGS member. At section start
+# it is disabled. If enabled, the Track definition expects an
+# additional parameter between 'property_id' and 'file_name'.
+#
+# * Nintendo track mode: 'N' mode
+#
+# This command can only be used once and only before the first track
+# definition. It defines, how to manage Nintendos original tracks.
+# A numerical expression is expected. The 4 symbols are predefined:
+#
+# N$NONE : Nintendos tracks will NOT inserted automatically.
+# This is the default.
+#
+# N$HIDE : Nintendos tracks will be defined, but the tracks are not
+# shown in any Cup. If such track is selected by accident,
+# it can be played.
+# THIS MODE IS EXPERIMENTAL AND WILL FREEZE THE WII!
+#
+# N$SHOW : Define automatically 8 Cups with Nintendos tracks.
+#
+# N$SWAP : Define automatically 8 Cups with Nintendos tracks, but
+# change the cup order, so that all 4 Wii Cups are in the
+# first row and all 4 retro cups in the second row.
+#
+# For HIDE+SHOW+SWAP:
+# The cup and track names are defined by internal names. If BMG is
+# read, messages may override the internal names.
+# The track order (except SWAP), file names, music and property ids
+# are the same as in original MKWii.
+#
+# There are some flags, that are OR'ed to the base mode:
+# |N$F_HEX : Replace original filenames by a 2 digit slot hex code.
+# |N$F_WII : Prefix Wii track names by 'Wii '
+# |N$F_<color> : For BMG output, colorize the console prefix. Possible
+# color names are: RED1, RED2, RED3, RED4, YELLOW, GREEN,
+# BLUE1, BLUE2, WHITE and CLEAR (transparent).
+#
+# * Cup definition: 'C' name_of_cup
+#
+# Close the current cup and fill it with default tracks. Then define a
+# cup name for the next created cup. This command is optional and only
+# used, to store names in the CT-CODE file without any impact.
+#
+# * Slot definition: 'S' list
+#
+# Define the track slots for the next defined tracks. A list element is
+# either an index 'NUMBER' or a range 'NUMBER1:NUMBER2'. The system will
+# automatically skip invalid and already used slots. All numbers are
+# numerical expressions handled by the parser. If a number or range is
+# followed by an '!', the slots are used for the next tracks ignoring
+# previous usage or reservation.
+#
+# Each slot definition overrides the previous one and an empty list will
+# disable the slot list. Slot definiton are only needed to recreate a
+# CT-CODE file with identical track layout.
+#
+# * Used definition: 'X' list
+#
+# Mark the slots as 'reserved'. A list element is either an index 'NUM'
+# or a range 'NUMBER1:NUMBER2'. Only unused slots will be marked. All
+# numbers are numerical expressions handled by the parser. If a number
+# or range is followed by an '!', the slot is marked as used independent
+# of its previous state.
+#
+# The line "X 0x20:0x2b 0x43 0xff" is executed internally at startup.
+#
+# * Track definition:
+# 'T' music_id ';' property_id ';' file_name ';' info ';' id
+# 'T' music_id ';' property_id ';' le_flags ';' file_name ';' info ';' id
+#
+# Define a new track. Use the next free slot defined by the previous
+# slot definition, or the first not used slot. The elements are:
+#
+# * music_id
+# The numeric ID of the sound file, a numerical expression is
+# expected. The ID is normalized to avoid impossible values.
+# Track numbers (0-31) are translated to the standard music ID.
+# If a music ID is followed by an '!', the value is used without
+# normalization and transformation.
+# See https://szs.wiimm.de/doc/slot-id for infos about names.
+#
+# * property_id
+# The numeric ID of a basic slot (0-31) for the properties.
+# A numerical expression is expected. Only the lowsest 5 Bits are
+# used to avoid impossible values. If a property ID is followed
+# by an '!', the value is used as entered.
+# See https://szs.wiimm.de/doc/slot-id for infos about names.
+#
+# * le_flags
+# The flags are only allowed and mandatory, if option LE-FLAGS
+# (see above) is enabled. It is a bit field; combine flags by OR.
+# The flags are delivered to LE-CODE:
+# LE$F_NEW : Track is marked as »new track«.
+# LE$F_HEAD : Track is marked as »head of a group«. If such
+# track is selected by user, a random selection
+# of all group members is done.
+# LE$F_GROUP : Track is marked as »additional group member«
+# and is not added to a cup.
+#
+# * file_name
+# The SZS file name without extension as string. If no file name
+# is entered, the string 'slot_##' ('###' for LE-CODE) with a hex
+# slot number is used.
+#
+# * info
+# Optional information (no impact, maybe machine readable) as
+# string. Maybe empty. It is only used for references lists like
+# commands "wctct BMG" or "wctct TRACKS".
+#
+# * id
+# Optional identifier. While creating references, it is assumed,
+# that tracks with equal identifiers are equal. Empty strings
+# and a single "-" means: no identifier available.
+#
+# * Hidden track definition:
+# 'H' music_id ';' property_id ';' file_name ';' info ';' id
+# 'H' music_id ';' property_id ';' le_flags ';' file_name ';' info ';' id
+#
+# Like 'T', but hidden:
+# Define a new track, that doesn't appear in any cup. So it is hidden.
+# A hidden track can be defined at any place in this section and doesn't
+# touch any cup or the cup order.
+#
+# * Battle arena definition:
+# 'A' music_id ';' property_id ';' file_name ';' info ';' id
+# 'A' music_id ';' property_id ';' le_flags ';' file_name ';' info ';' id
+#
+# Like 'T', but for battle arenas:
+# Overwrite a battle arena slot identified by 'property_id'.