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/*****************************************************************************/
/* Laichzeit */
/* Part of the Benzin Project */
/* Copyright (c)2009 HACKERCHANNEL. Protected under the GNU GPLv2. */
/* ------------------------------------------------------------------------- */
/* brlyt.h */
/* The header file for all the BRLYT stuff. Include this! */
/* ------------------------------------------------------------------------- */
/* Compilation code contributed by: */
/* megazig */
/* Intermediation code contributed by: */
/* SquidMan */
/*****************************************************************************/
#ifndef BRLYT_H
#define BRLYT_H
#include "types.h"
#define USE_BRLYT
#define RGBA8(w, x, y, z)\
( \
(((u32)(z & 0xFF)) << 24) | \
(((u32)(w & 0xFF)) << 16) | \
(((u32)(x & 0xFF)) << 8) | \
(((u32)(y & 0xFF)) << 0) \
)
#define RGB565(w, x, y, z)\
( \
(((u16)((w & 0xFF) >> 3)) << 11) | \
(((u16)((x & 0xFF) >> 2)) << 6) | \
(((u16)((y & 0xFF) >> 3)) << 0) \
)
typedef enum
{
LYT_FONT_DEFAULT = 0 // Default.
} LYTFont;
typedef enum
{
LYT_TYPE_PANE = 0, // Panes.
LYT_TYPE_TEXT = 1, // Text.
LYT_TYPE_PIC = 2, // Pictures.
LYT_TYPE_MAT = 3, // Materials.
LYT_TYPE_GROUP = 4 // Groups.
} LYTType;
typedef struct
{
u8 alpha; // The alpha.
u8 alpha2; // Always 0. Seems to deal with alpha.
char name[24]; // Name of pane.
float x; // Starting X location.
float y; // Starting Y location.
float z; // Starting Z location.
float rot_x; // Starting X flip rotation.
float rot_y; // Starting Y flip rotation.
float angle; // Starting rotation.
float xmag; // Starting X zoom.
float ymag; // Starting Y zoom.
float width; // Starting width.
float height; // Starting height.
int done; // Is it done? (Safety measure)
} LYTPane;
typedef struct
{
LYTPane pane; // The Pane.
LYTFont font; // Which font to use.
int stringlen; // How many [UTF16] letters in string.
u16* string; // The string (UTF16)
u32 color_fg; // Foreground color.
u32 color_bg; // Background color.
int done; // Is it done? (Safety measure)
} LYTText;
typedef struct
{
float coords[8]; // The coordinates.
} LYTTexCoord;
typedef struct
{
LYTPane pane; // The Pane.
u32 colors[4]; // Vertex Colors.
u8 texcoordcnt; // Number of Texture Coordinates.
LYTTexCoord* texcoords; // Texture coordinates.
int done; // Is it done? (Safety measure)
} LYTPic;
typedef struct
{
char name[16]; // Name of the sub.
} LYTSub;
typedef struct
{
char name[16]; // Name of the group.
int subcnts; // How many subs?
LYTSub* subs; // The subs.
int done; // Is it done? (Safety measure)
} LYTGroup;
typedef struct
{
u32 wrap_s; // S wrapping.
u32 wrap_t; // T wrapping.
} LYTTexRef;
typedef struct
{
float unk1; // Something.
float unk2; // Something.
float unk3; // Something.
float unk4; // Something.
float unk5; // Something.
} LYTStage1;
typedef struct
{
u8 unk1; // Something.
u8 unk2; // Something.
u8 unk3; // Something.
u8 unk4; // Something.
} LYTStage2;
typedef struct
{
u8 unk1; // Something.
u8 unk2; // Something.
u8 unk3; // Something.
u8 unk4; // Something.
} LYTStage3;
typedef struct
{
u8 unk1; // Something.
u8 unk2; // Something.
u8 unk3; // Something.
u8 unk4; // Something.
} LYTStage4;
typedef struct
{
u8 unk1; // Something.
u8 unk2; // Something.
u8 unk3; // Something.
u8 unk4; // Something.
} LYTStage5;
typedef struct
{
u32 a; // Something.
u32 b; // Something.
u32 c; // Something.
u32 d; // Something.
u32 e; // Something.
} LYTStage6;
typedef struct
{
u8 unk1; // Something.
u8 unk2; // Something.
u8 unk3; // Something.
u8 unk4; // Something.
} LYTStage7;
typedef struct
{
u8 unk1; // Something.
u8 unk2; // Something.
u8 unk3; // Something.
u8 unk4; // Something.
u8 unk5; // Something.
u8 unk6; // Something.
u8 unk7; // Something.
u8 unk8; // Something.
u8 unk9; // Something.
u8 unk10; // Something.
u8 unk11; // Something.
u8 unk12; // Something.
u8 unk13; // Something.
u8 unk14; // Something.
u8 unk15; // Something.
u8 unk16; // Something.
} LYTStage8;
typedef struct
{
u8 unk1; // Something.
u8 unk2; // Something.
u8 unk3; // Something.
u8 unk4; // Something.
} LYTStage9;
typedef struct
{
u8 unk1; // Something.
u8 unk2; // Something.
u8 unk3; // Something.
u8 unk4; // Something.
} LYTStage10;
typedef struct
{
u16 tev_colors[4]; // Colors.
u16 unk_colors[4]; // Colors.
u16 unk_colors2[4]; // Colors.
u32 tev_kcolor[4]; // Colors.
int refcnt; // Number of Texture references.
LYTTexRef* refs; // The Texture references.
int stage1cnt; // Number of Stage1s.
LYTStage1* stage1s; // The Stage1s.
int stage2cnt; // Number of Stage2s.
LYTStage2* stage2s; // The Stage2s.
int stage3cnt; // Number of Stage3s.
LYTStage3* stage3s; // The Stage3s.
int stage4cnt; // Number of Stage4s.
LYTStage4* stage4s; // The Stage4s.
int stage5cnt; // Number of Stage5s.
LYTStage5* stage5s; // The Stage5s.
int stage6cnt; // Number of Stage6s.
LYTStage6* stage6s; // The Stage6s.
int stage7cnt; // Number of Stage7s.
LYTStage7* stage7s; // The Stage7s.
int stage8cnt; // Number of Stage8s.
LYTStage8* stage8s; // The Stage8s.
int stage9cnt; // Number of Stage9s.
LYTStage9* stage9s; // The Stage9s.
int stage10cnt; // Number of Stage10s.
LYTStage10* stage10s; // The Stage10s.
int done; // Is it done? (Safety measure)
} LYTMat;
typedef union
{
LYTPane pane; // Pane.
LYTText text; // Text.
LYTPic pic; // Picture.
LYTMat mat; // Material.
LYTGroup grp; // Group.
} LYTTag;
typedef struct
{
LYTType type; // Kind of entry.
LYTTag tag; // The tag.
int done; // Is it done? (Safety measure)
} LYTEntry;
typedef struct
{
float width; // Width of banner.
float height; // Height of banner.
int entrycnt; // How many entries.
LYTEntry* entries; // The entries.
} BRLYT;
BRLYT* LaichLyt_Start(float width, float height);
int LaichLyt_StartPane (BRLYT* brlyt, char* name);
int LaichLyt_StartText (BRLYT* brlyt, char* name);
int LaichLyt_StartPic (BRLYT* brlyt, char* name);
int LaichLyt_StartMat (BRLYT* brlyt);
int LaichLyt_StartGroup(BRLYT* brlyt, char* name);
/* Pane stuff */
void LaichLyt_PaneCoords(BRLYT* brlyt, int pane, \
float x, float y, float z);
void LaichLyt_PaneRotation(BRLYT* brlyt, int pane, \
float rot_x, float rot_y, float angle);
void LaichLyt_PaneZoom(BRLYT* brlyt, int pane, \
float xmag, float ymag);
void LaichLyt_PaneSize(BRLYT* brlyt, int pane, \
float width, float height);
void LaichLyt_PaneAlpha(BRLYT* brlyt, int pane, \
u8 alpha, u8 alpha2);
/* Panes exist in Text and Pic tags, so we gotta create those too!*/
void LaichLyt_TextCoords(BRLYT* brlyt, int text, \
float x, float y, float z);
void LaichLyt_TextRotation(BRLYT* brlyt, int text, \
float rot_x, float rot_y, float angle);
void LaichLyt_TextZoom(BRLYT* brlyt, int text, \
float xmag, float ymag);
void LaichLyt_TextSize(BRLYT* brlyt, int text, \
float width, float height);
void LaichLyt_TextAlpha(BRLYT* brlyt, int text, \
u8 alpha, u8 alpha2);
void LaichLyt_PicCoords(BRLYT* brlyt, int pic, \
float x, float y, float z);
void LaichLyt_PicRotation(BRLYT* brlyt, int pic, \
float rot_x, float rot_y, float angle);
void LaichLyt_PicZoom(BRLYT* brlyt, int pic, \
float xmag, float ymag);
void LaichLyt_PicSize(BRLYT* brlyt, int pic, \
float width, float height);
void LaichLyt_PicAlpha(BRLYT* brlyt, int pic, \
u8 alpha, u8 alpha2);
/* Text stuff */
void LaichLyt_TextFont(BRLYT* brlyt, int text, \
LYTFont font);
void LaichLyt_TextString(BRLYT* brlyt, int text, \
u16* string, int stringlen);
void LaichLyt_TextColors(BRLYT* brlyt, int text, \
u32 fg, u32 bg);
/* Pic stuff */
void LaichLyt_PicColors(BRLYT* brlyt, int pic, \
u32 color1, u32 color2, u32 color3, u32 color4);
void LaichLyt_PicAddTexCoord(BRLYT* brlyt, int pic, \
float coords[8]);
/* Group stuff */
void LaichLyt_GroupAddSub(BRLYT* brlyt, int group, \
char* subname);
/* Material stuff */
void LaichLyt_MatColors(BRLYT* brlyt, int mat, \
u16 tev_colors[4], u16 unk_colors[4], \
u16 unk_colors2[4], u32 tev_kcolor[4]);
void LaichLyt_MatAddTexRef(BRLYT* brlyt, int mat, \
u32 wrap_s, u32 wrap_t);
void LaichLyt_MatAddStage1(BRLYT* brlyt, int mat, \
float unk1, float unk2, float unk3, \
float unk4, float unk5);
void LaichLyt_MatAddStage2(BRLYT* brlyt, int mat, \
u8 unk1, u8 unk2, u8 unk3, u8 unk4);
void LaichLyt_MatAddStage3(BRLYT* brlyt, int mat, \
u8 unk1, u8 unk2, u8 unk3, u8 unk4);
void LaichLyt_MatAddStage4(BRLYT* brlyt, int mat, \
u8 unk1, u8 unk2, u8 unk3, u8 unk4);
void LaichLyt_MatAddStage5(BRLYT* brlyt, int mat, \
u8 unk1, u8 unk2, u8 unk3, u8 unk4);
void LaichLyt_MatAddStage6(BRLYT* brlyt, int mat, \
u32 a, u32 b, u32 c, u32 d, u32 e);
void LaichLyt_MatAddStage7(BRLYT* brlyt, int mat, \
u8 unk1, u8 unk2, u8 unk3, u8 unk4);
void LaichLyt_MatAddStage8(BRLYT* brlyt, int mat, \
u8 unk1, u8 unk2, u8 unk3, u8 unk4, \
u8 unk5, u8 unk6, u8 unk7, u8 unk8, \
u8 unk9, u8 unk10, u8 unk11, u8 unk12, \
u8 unk13, u8 unk14, u8 unk15, u8 unk16);
void LaichLyt_MatAddStage9(BRLYT* brlyt, int mat, \
u8 unk1, u8 unk2, u8 unk3, u8 unk4);
void LaichLyt_MatAddStage10(BRLYT* brlyt, int mat, \
u8 unk1, u8 unk2, u8 unk3, u8 unk4);
void LaichLyt_EndGroup(BRLYT* brlyt, int group);
void LaichLyt_EndMat (BRLYT* brlyt, int mat );
void LaichLyt_EndPic (BRLYT* brlyt, int pic );
void LaichLyt_EndText (BRLYT* brlyt, int text );
void LaichLyt_EndPane (BRLYT* brlyt, int pane );
u8* LaichLyt_Compile (BRLYT* brlyt, u32* size);
#endif //BRLYT_H
|