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import sys, os, random
sys.path.append(os.environ['ALAMEDA']+"/../Common")
sys.path.append(os.environ['ALAMEDA'])
from Alameda import *
brlyt = Brlyt(None, None, None)
brlyt.Width = 810
brlyt.Height = 456
brlyt.Textures.add(Brlyt.BrlytTexture("banner_title.tpl"))
brlyt.Textures.add(Brlyt.BrlytTexture("white.tpl"))
brlyt.Textures.add(Brlyt.BrlytTexture("banner_wavea.tpl"))
brlyt.Textures.add(Brlyt.BrlytTexture("banner_waveb.tpl"))
brlyt.Textures.add(Brlyt.BrlytTexture("banner_wave1a.tpl"))
brlyt.Textures.add(Brlyt.BrlytTexture("banner_wave1b.tpl"))
brlyt.Textures.add(Brlyt.BrlytTexture("banner_shape2.tpl"))
brlyt.Textures.add(Brlyt.BrlytTexture("banner_fade.tpl"))
brlyt.Materials.add(Brlyt.BrlytMaterial("title"))
brlyt.Materials[0].Textures.append((0,0,0))
brlyt.Materials[0].TextureCoords.append([0,0,0,1,1])
brlyt.Materials[0].SthB.append(0x01041e00)
brlyt.Materials.add(Brlyt.BrlytMaterial("white"))
brlyt.Materials[1].Textures.append((1,1,1))
brlyt.Materials[1].TextureCoords.append([0,0,0,1,1])
brlyt.Materials[1].SthB.append(0x01041e00)
brlyt.Materials.add(Brlyt.BrlytMaterial("wavea"))
brlyt.Materials[2].Textures.append((2,1,0))
brlyt.Materials[2].TextureCoords.append([0,2,0,3,6])
brlyt.Materials[2].SthB.append(0x01041e00)
brlyt.Materials.add(Brlyt.BrlytMaterial("waveb"))
brlyt.Materials[3].Textures.append((3,1,0))
brlyt.Materials[3].TextureCoords.append([0,2,0,3,6])
brlyt.Materials[3].SthB.append(0x01041e00)
brlyt.Materials.add(Brlyt.BrlytMaterial("wave1a"))
brlyt.Materials[4].Textures.append((4,0,0))
brlyt.Materials[4].TextureCoords.append([0,0,0,1,1])
brlyt.Materials[4].SthB.append(0x01041e00)
brlyt.Materials.add(Brlyt.BrlytMaterial("wave1b"))
brlyt.Materials[5].Textures.append((5,0,0))
brlyt.Materials[5].TextureCoords.append([0,0,0,1,1])
brlyt.Materials[5].SthB.append(0x01041e00)
brlyt.Materials.add(Brlyt.BrlytMaterial("shape2"))
brlyt.Materials[6].Textures.append((6,0,0))
brlyt.Materials[6].TextureCoords.append([0,0,0,1,1])
brlyt.Materials[6].SthB.append(0x01041e00)
brlyt.Materials.add(Brlyt.BrlytMaterial("fade"))
brlyt.Materials[7].Textures.append((7,0,0))
brlyt.Materials[7].TextureCoords.append([0,0,0,1,1])
brlyt.Materials[7].SthB.append(0x01041e00)
brlyt.RootPane = Pane("RootPane")
brlyt.RootPane.Width = brlyt.Width
brlyt.RootPane.Height = brlyt.Height
waterpane = Pane("water")
bubblepane = Pane("bubbles")
bkg = Picture("background")
bkg.Material = 1
bkg.X, bkg.Y, bkg.Width, bkg.Height = 0,0,brlyt.Width,brlyt.Height
tit = Picture("title")
tit.Material = 0
tit.X, tit.Y, tit.Width, tit.Height = 0,32,400,180
wavea = Picture("wavea")
wavea.Material = 2
wavea.X, wavea.Y, wavea.Width, wavea.Height = -300,35,3072,384
waveb = Picture("waveb")
waveb.Material = 3
waveb.X, waveb.Y, waveb.Width, waveb.Height = -300,32,3072,384
wave1a = Picture("wave1a")
wave1a.Material = 4
wave1a.X, wave1a.Y, wave1a.Width, wave1a.Height = -200,160,382,32
wave1b1 = Picture("wave1b1")
wave1b1.Material = 5
wave1b1.X, wave1b1.Y, wave1b1.Width, wave1b1.Height = 200,170,527,37
wave1b2 = Picture("wave1b2")
wave1b2.Material = 5
wave1b2.X, wave1b2.Y, wave1b2.Width, wave1b2.Height = -380,170,527,37
shadow = Picture("shadow")
shadow.Material = 6
shadow.X, shadow.Y, shadow.Width, shadow.Height = -180,150,644,28
fade = Picture("fade")
fade.Material = 7
fade.X, fade.Y, fade.Width, fade.Height = 0,8,brlyt.Width,256
boom = Picture("boom")
boom.Material = 1
boom.Alpha = 0
boom.X, boom.Y, boom.Width, boom.Height = 0,0,brlyt.Width,brlyt.Height
waterpane.Add(wavea)
waterpane.Add(waveb)
waterpane.Add(wave1a)
waterpane.Add(wave1b1)
waterpane.Add(wave1b2)
waterpane.Add(shadow)
waterpane.Add(fade)
waterpane.Add(bubblepane)
brlyt.RootPane.Add(bkg)
brlyt.RootPane.Add(waterpane)
brlyt.RootPane.Add(tit)
brlyt.RootPane.Add(boom)
fakeStart = -60 * 10
loopStart = 60 * 6
loopEnd = 60 * 22
brlan = Brlan()
brlan.Anim.add(Brlan.BrlanAnimSet("water"))
brlan.Anim.add(Brlan.BrlanAnimSet("wavea"))
brlan.Anim.add(Brlan.BrlanAnimSet("waveb"))
brlan.Anim.add(Brlan.BrlanAnimSet("wave1a"))
brlan.Anim.add(Brlan.BrlanAnimSet("wave1b1"))
brlan.Anim.add(Brlan.BrlanAnimSet("wave1b2"))
brlan.Anim.add(Brlan.BrlanAnimSet("shadow"))
brlan.Anim.add(Brlan.BrlanAnimSet("title"))
brlan.Anim.add(Brlan.BrlanAnimSet("boom"))
brlan.Anim['title'].add(Brlan.BrlanAnimClass(Brlan.A_COORD))
brlan.Anim['title'][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_Y))
brlan.Anim['title'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 12, 32, 0, 20, 0)
brlan.Anim['title'].add(Brlan.BrlanAnimClass(Brlan.A_PARM))
brlan.Anim['title'][Brlan.A_PARM].add(Brlan.BrlanAnim(Brlan.P_ALPHA))
brlan.Anim['title'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((0, 0, 0))
brlan.Anim['title'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((243, 0, 0))
brlan.Anim['title'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((244, 255, 0))
brlan.Anim['boom'].add(Brlan.BrlanAnimClass(Brlan.A_PARM))
brlan.Anim['boom'][Brlan.A_PARM].add(Brlan.BrlanAnim(Brlan.P_ALPHA))
brlan.Anim['boom'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((0, 0, 0))
brlan.Anim['boom'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((243, 0, 0))
brlan.Anim['boom'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((244, 255, 0))
brlan.Anim['boom'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((246, 255, 0))
brlan.Anim['boom'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((256, 0, 0))
for i in ['wavea', 'waveb', 'wave1a', 'wave1b1', 'wave1b2', 'shadow']:
brlan.Anim[i].add(Brlan.BrlanAnimClass(Brlan.A_COORD))
brlan.Anim[i][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_X))
brlan.Anim[i][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_Y))
brlan.Anim['wavea'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, -300, 0, 300, 0)
brlan.Anim['waveb'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, -300, 2.0, 300, 2.0)
brlan.Anim['wavea'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 6, 35, 0, 55, 0)
brlan.Anim['waveb'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 8, 45, 0, 55, 0)
brlan.Anim['wave1a'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, -200, 4.0, 200, 4.0)
brlan.Anim['wave1a'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 6, 160, 0.2, 180, 0.2)
brlan.Anim['wave1b1'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, 200, 3.2, 400, 3.2)
brlan.Anim['wave1b1'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 6, 170, 0.2, 183, 0.2)
brlan.Anim['wave1b2'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, -400, 3.7, -200, 3.7)
brlan.Anim['wave1b2'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 6, 165, 0.2, 185, 0.2)
brlan.Anim['shadow'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, -180, 1.4, 100, 1.4)
brlan.Anim['shadow'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 6, 150, 0.2, 155, 0.2)
brlan.Anim.add(Brlan.BrlanAnimSet("water"))
brlan.Anim['water'].add(Brlan.BrlanAnimClass(Brlan.A_COORD))
brlan.Anim['water'][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_Y))
brlan.Anim['water'][Brlan.A_COORD][Brlan.C_Y].Triplets.append((0, -320, 0))
brlan.Anim['water'][Brlan.A_COORD][Brlan.C_Y].Triplets.append((160, 0, 0))
##### Bubble generation #####
random.seed(1)
class BubbleType:
def __init__(self, name, width, height):
self.Name = name
self.TextureName = name + ".tpl"
self.Width = width
self.Height = height
self.PicCtr = 0
def makemat(self, brlyt):
self.Brlyt = brlyt
self.Texture = len(brlyt.Textures)
brlyt.Textures.add(Brlyt.BrlytTexture(self.TextureName))
self.Material = len(brlyt.Materials)
brlyt.Materials.add(Brlyt.BrlytMaterial(self.Name))
brlyt.Materials[self.Material].Textures.append((self.Texture,0,0))
brlyt.Materials[self.Material].TextureCoords.append([0,0,0,1,1])
brlyt.Materials[self.Material].SthB.append(0x01041e00)
def makepic(self):
name = "%s_%d"%(self.Name,self.PicCtr)
pic = Picture(name)
pic.Material = self.Material
pic.X, pic.Y, pic.Width, pic.Height = 0,-600,self.Width,self.Height
self.PicCtr += 1
return pic
class BubbleInstance:
YSTART = -150
YEND = 170
FADESTART = 0.7
def __init__(self, start, length=None, x=None, xp=None):
if x is None:
x = random.uniform(-brlyt.Width/2-64, brlyt.Width/2+64)
if xp is None:
xp = random.uniform(0, 32)
if length is None:
length = random.uniform(50, 170)
self.X = x
self.XP = xp
self.Start = start
self.Length = length
self.End = self.Start + self.Length
self.TypeID = None
def render(self, brlan):
if self.Picture.Name not in brlan.Anim:
#print "Adding animation set for %s"%self.Picture.Name
brlan.Anim.add(Brlan.BrlanAnimSet(self.Picture.Name))
brlan.Anim[self.Picture.Name].add(Brlan.BrlanAnimClass(Brlan.A_COORD))
brlan.Anim[self.Picture.Name].add(Brlan.BrlanAnimClass(Brlan.A_PARM))
brlan.Anim[self.Picture.Name][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_X))
brlan.Anim[self.Picture.Name][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_Y))
brlan.Anim[self.Picture.Name][Brlan.A_PARM].add(Brlan.BrlanAnim(Brlan.P_ALPHA))
tps = [
brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_X],
brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_Y],
brlan.Anim[self.Picture.Name][Brlan.A_PARM][Brlan.P_ALPHA]
]
for i in tps:
if len(i.Triplets) > 0:
if i.Triplets[-1][0] >= self.Start:
print "WTF at %s: %f >= %f"%(self.Picture.Name,i.Triplets[-1][0],self.Start)
raise RuntimeError("We Have A Problem")
brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_X].Triplets.append((self.Start, self.X, 0))
brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_Y].Triplets.append((self.Start, self.YSTART, 1))
brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_X].Triplets.append((self.End, self.X, 0))
brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_Y].Triplets.append((self.End, self.YEND, 1))
fadepoint = self.Start + self.Length * self.FADESTART
brlan.Anim[self.Picture.Name][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((self.Start, 0, 0))
brlan.Anim[self.Picture.Name][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((self.Start, 255, 0))
brlan.Anim[self.Picture.Name][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((fadepoint, 255, 0))
brlan.Anim[self.Picture.Name][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((self.End, 0, 0))
def clone(self):
new = BubbleInstance(self.Start, self.Length, self.X, self.XP)
new.TypeID = self.TypeID
return new
class BubbleCollection:
def __init__(self, brlyt, brlan, pane):
self.Brlyt = brlyt
self.Brlan = brlan
self.Pane = pane
self.BubbleTypes = []
self.Instances = []
def addtype(self, t, chance):
self.BubbleTypes.append((t, chance))
def choosetype(self):
sumchances = sum([c for t,c in self.BubbleTypes])
opt = random.uniform(0,sumchances)
for i,bt in enumerate(self.BubbleTypes):
t,c = bt
if c > opt:
return i
opt -= c
return i
def addinstance(self, i):
if i.TypeID is None:
i.TypeID = self.choosetype()
self.Instances.append(i)
def cleanInstances(self, time):
for tis in self.TypeInstances:
for i, ti in enumerate(tis):
pic, user = ti
if user is not None and user.End < time:
#print "Freeing instance: [%f-%f]"%(user.Start,user.End)
tis[i] = pic, None
def printinstances(self):
print "Type Instances:"
for tid, tis in enumerate(self.TypeInstances):
print " Type Instances for type %d (%s):"%(tid, self.BubbleTypes[tid][0].Name)
for i, ti in enumerate(tis):
pic, user = ti
if user is None:
print " %d: Picture %s, free"%(i,pic.Name)
else:
print " %d: Picture %s, user: %s [%f-%f]"%(i,pic.Name,repr(user),user.Start,user.End)
def render(self):
for t,c in self.BubbleTypes:
t.makemat(self.Brlyt)
self.TypeInstances = []
for i in range(len(self.BubbleTypes)):
self.TypeInstances.append([])
self.Instances.sort(key=lambda x: x.Start)
for n,i in enumerate(self.Instances):
#print "Processing instance %d of type %d (%f-%f)"%(n,i.TypeID,i.Start,i.End)
time = i.Start
self.cleanInstances(time)
tis = self.TypeInstances[i.TypeID]
for nti,ti in enumerate(tis):
pic, user = ti
if user is None:
tis[nti] = (pic,i)
i.Picture = pic
#print "Found space"
break
else:
#print "No space for type %d"%i.TypeID
pic = self.BubbleTypes[i.TypeID][0].makepic()
self.Pane.Add(pic)
tis.append((pic, i))
i.Picture = pic
i.render(self.Brlan)
self.printinstances()
print "Fake Start",fakeStart
print "Loop Start",loopStart
print "Loop End",loopEnd
col = BubbleCollection(brlyt, brlan, bubblepane)
col.addtype(BubbleType("abubble1", 48, 48),1)
col.addtype(BubbleType("abubble2", 32, 32),1)
col.addtype(BubbleType("abubble3", 16, 16),1)
col.addtype(BubbleType("abubble4", 24, 24),1)
col.addtype(BubbleType("abubble5", 32, 32),1)
col.addtype(BubbleType("abubble6", 16, 16),1)
col.addtype(BubbleType("bbubble1", 48, 48),1)
col.addtype(BubbleType("cbubble1", 64, 64),1)
col.addtype(BubbleType("cbubble2", 16, 16),1)
bubbleBoom = 190
# bubble mania!
for i in range(100):
col.addinstance(BubbleInstance(bubbleBoom))
# now fill things
for i in range(280):
start = random.uniform(bubbleBoom, loopEnd)
col.addinstance(BubbleInstance(start))
# clear the ones that overrun the loop
for i in col.Instances:
if i.End > loopEnd:
col.Instances.remove(i)
# and copy the loop start bubbles to the end
for i in col.Instances:
if i.Start < loopStart and i.End > loopStart:
new = i.clone()
new.Start -= loopStart
new.Start += loopEnd
new.End -= loopStart
new.End += loopEnd
col.Instances.append(new)
col.render()
brldata = brlyt.Pack()
open(sys.argv[1],"w").write(brldata)
bradata = brlan.Pack(loopStart)
open(sys.argv[2],"w").write(bradata)
bradata = brlan.Pack(loopStart, loopEnd)
open(sys.argv[3],"w").write(bradata)
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