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RLPA
0 translateX
1 translateY
2 translateZ
3 pane_unk1 (Related to Alpha? See GH3 banner)
4 pane_unk2
5 angle
6 xmag
7 ymag
8 width
9 height
a ??
b ??
c ??
d ??
e ??
f ??
RLVC --> vertex colors, arg can be 0 - f
this calls SetColorElement... except for Pictures (from disassembly) it seems ONLY to have an effect for arg = 0x10! For this it's alpha
RLMC --> material colors?
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