#FF# ############################################################################### [DEBUG-DOCU] # This section has no impact! # If the general parameter DEBUG (see section [LECODE-PARAMETERS]) is set to # a value ≥1, then additional information is added below the speed (even if # speedometer is disabled). The intention is to debug tracks. # For DEBUG=1, the output format is defined in this section. Up to %d lines # can be defined. #------------------------------------------------------------------------------ # SETUP = DEBUG$... # Usually, a debug section is edited, so that not specified parameters are # not modified (same as DEBUG$OFF). With SETUP a section can be initialized: # # DEBUG$OFF : Do nothing. # DEBUG$CLEAR : Clear all data. # # DEBUG$STANDARD : Use a standard debug line for the player. # DEBUG$OPPONENT : Use a standard debug line for the player and one more line # for the first opponent. # DEBUG$VERTICAL : Arrange the output vertically for the player. #------------------------------------------------------------------------------ # LINE = -1 | 0..%d # LINE selects a line for the next parameters. Lines are numbered from 0 to %d. # If set to -1, then ignore the following settings. # ENABLED = 0|1 # ENABLED defines, if this section becomes active. If set to 0 or if all other # parts are disabled, then the debug line is not printed. So you can disable a # line without changing the other parameters. # OPPONENT = 0|1 # It is possible to display the data of the current player (0), or of the # first opponent (1). The intention is watch onlyine 2 players together. # The font color for current player if yellow and for the opponent cyan. # SPACE = 0|1 # ??? # POSITION = 0|1 # If enabled (1), then print the position of the player. Values outside the # range ±131071 are highlighted to point to a item position bug. The output # format is »P=x,y,z«. # CHECK-POINT = 0..3 # If enabled (1,2,3), then print the checpoint info of the player. The output # format is either »CK=c« (1), »CK=c,k« (2) or »CK=c,k^m«. »c« is the current # check point. »k« is the last relevant key check point. »m« is the highest # reached key check point in the current lap. If driving backwards, »k« is # decreased, but »m« not. # RESPAWN = 0|1 # If enabled (1), then print the current respawn point as »R=num«. # LAP-POS = 0|1 # If enabled (1), then print the current calculated lap position as a floating # point number with 3 fraction digits (1.234). This number is calculated by # Mario Kart Wii to compare positions.