#FF# ############################################################################### [TEST] # Sort order: %u # This section defines various settings to test special situations. #----------------------------------------------------------------------- # The next set defines parameters to test the extended conditions # (extended presence flags). The settings allow to force special modes. # Details: https://wiki.tockdom.com/wiki/Extended_presence_flags #----------------------------------------------------------------------- # Force offline or online mode. Use one symbol of: LEX$OO_AUTO (default), # LEX$OO_OFFLINE, LEX$OO_ONLINE. @OFFLINE-ONLINE = LEX$OO_%s # If >0: Force number of local players at Wii. It is robust, so values >4 # are accepted, but rounded down to 4 (offline) or 2 (online). @N-OFFLINE = %u # If >0: Force number of total players for online modes. It is robust, so # values >99 are rounded down to 99. @N-ONLINE = %u # If between 0 and 15: Use this bit number to check 16-bit words of CONDITIONS # and ignore previous settings. Good values are: LEX$CB_AUTO, LEX$CB_TIMETRIAL # (same as LEX$CB_RESERVED1) and LEX$CB_RESERVED2. @COND-BIT = %d # Force a game mode. Use one symbol of: LEX$GM_AUTO (default), LEX$GM_BALLOON, # LEX$GM_COIN, LEX$GM_VERSUS, LEX$GM_ITEMRAIN or LEX$GM_STANDARD. @GAME-MODE = LEX$GM_%s # Force an engine mode. Use one symbol of: LEX$EN_AUTO (default), # LEX$EN_BATTLE, LEX$EN_50CC, LEX$EN_100CC, LEX$EN_150CC or LEX$EN_200CC. # For mirror modes use LEX$EN_150M or LEX$EN_200M. @ENGINE = LEX$EN_%s # If between 1 and 8: Force a random scenario. @RANDOM = %u