#FF# ############################################################################### [HIPT] # Sort order: %u # Hide the position tracker based on online mode, the current lap index and # the current checkpoint of the player. # # Each row is a rule. If a player enters a new check point, the first matching # rule is used. Therefor the current mode (offline or online), the current lap # index and the index of the current CKPT is compared with the row elements # COND, LAP, FROM and TO. Lap is 0 until crossing the lap counter the first # time. This includes the start position. # # Row members: # COND is either 1 for offline only, 2 for online only, or 3 for both cases. # LAP is compared with the current lap index. Negative values refer to the # absolute number of laps: -1 is always the last lap and -2 is the penultimate # lap. This means that the setting remains valid if the number of laps (STGI) # is changed. The special value 99 means 'match all laps'. # FROM and TO build an inclusive range to compare the current check point. # SHOW is either 0 or 1 to hide or show the position tracker. If no rule # matches, the position tracker is shown (like rule »3 99 0 255 1«). # # Notes: Place the most specific rules above and more general rules below on # the list because of the first-hit search. Parameter @OFFLINE-ONLINE of # section TEST can be used to force a condition for testing. #HIPT# #-------------------------- # __CKPT__ # cond lap from to show #--------------------------