#KMP <<< The first 4 characters '#KMP' are the magic for a KMP text file. # <<< Don't remove them! # ############################################################################### # # This is a textual representation of a KMP file used in Nintendos "Mario Kart # Wii". "Wiimms SZS Tools" can convert binary (raw) and text KMP files in both # directions. The text parser supports variables, C like expressions and nested # IF-THEN-ELSE and LOOP structures. # # Info about the general parser syntax and semantics: # * https://szs.wiimm.de/doc/syntax # # Info about the KMP text syntax and semantics: # * https://szs.wiimm.de/doc/kmp/syntax # # Reference list of KMP parser functions: # * https://szs.wiimm.de/doc/kmp/func # # Info about the KMP file format: # * https://szs.wiimm.de/r/wiki/KMP # # Hint: # Set one of the options --no-header (-H) or --brief (-B) while decoding # to suppress this general description. The --brief option will also disable # info parts in the different sections. If --brief is set twice, the output # of the unneded sections CKPH, ENPH and ITPH is completly suppressed. #