S.verticies =%8u S.normals =%8u S.triangles =%8u, %u unused, %u fixed, %u invalid S.octree_size =%8u S.total_size =%8u H.unknown_0x10 = %11.3f H.unknown_0x38 = %11.3f H.min_octree = %11.3f %11.3f %11.3f # minimum coord for octree entrance S.min_point = %11.3f %11.3f %11.3f # minimum coord of all points S.mean_point = %11.3f %11.3f %11.3f # arithmetic mean of all points S.max_point = %11.3f %11.3f %11.3f # maximum coord of all points S.max_octree = %11.3f %11.3f %11.3f # maximum coord for octree entrance H.mask = 0x%08x 0x%08x 0x%08x # masks (header) H.shifts = %8u> %8u< %8u< # header shift values S.null_bits = %8u %8u %8u # number of low 0 bits S.bcube_bits = %8u %8u %8u # number of base cube bits S.n_bcubes = %8u %8u %8u # number of base cubes S.min_distance = %14.6f # minimum distance between points of a triangle S.max_distance = %11.3f # maximum distance between points of a triangle S.bcube_width = %8u # width of a single base cube = 2^rshift S.max_cube_width = %8u # maximum width of a cube with triangles S.min_cube_width = %8u # minimum width of a cube with triangles ~S.blow_size = %8u # suggestion: what KCL_BLOW value was used S.n_base_cubes = %8u # number of base cubes S.n_cube_nodes = %8u # number of cube nodes (each with 8 cube links) S.total_cubes = %8u # total number of cubes S.max_depth = %8u # maximum octree depth S.ave_depth = %11.2f # average octree depth S.n_null_lists = %8u # number of triangle lists with 0 triangles S.n_tri_lists = %8u # number of triangle lists with >0 triangles S.n_null_links = %8u # number of triangle links to lists with 0 triangles S.n_tri_links = %8u # number of triangle links to lists with >0 triangles