# Syntax: # '%' name = value # : Define an option. # 'N' mode : Define mode for Nintendos original tracks: # N$NONE | N$HIDE | N$SHOW | N$SWAP # OR it with N$F_HEX and/or N$F_WII and/or N$F_ # 'C' name : Enter a new cup and define its name. # 'S' list : Predefine track slots for the next tracks. # 'X' list : Mark slots as 'unusable'. # 'T' music_id; property_id; file_name; [info;] [id] # 'T' music_id; property_id; le_flags; file_name; [info;] [id] # : Define a racing track, See https://szs.wiimm.de/doc/slot-id # for 'music_id' and 'property_id'. # 'H' music_id; property_id; file_name; [info;] [id] # 'H' music_id; property_id; le_flags; file_name; [info;] [id] # : Define a hidden track, that doesn't appear in any cup. # 'A' music_id; property_id; file_name; [info;] [id] # 'A' music_id; property_id; le_flags; file_name; [info;] [id] # : Define a battle arena.