#------------------------------------------------------------------------------ # Usually, only the data of objects defined by Nintendo can be replaced. # It is not possible to remove or add an object, or to replace an object # with one ID by another object with another ID. The following settings # override this protection for experimental usage. # @NEW-OBJECT = MODE # MODE is one of 4 settings: # NEWOBJ$OFF: # Disable experimental mode. This is the default. # Ignore @OBJECT-SLOTS and @MAX-OBJECT-ID. # NEWOBJ$REPLACE: # Allow new objects, but keep the total number of slots # at 0x13c. Ignore @OBJECT-SLOTS. # NEWOBJ$SHRINK: # Allow new objects and removal of old objects. The total number # of slots may shrink, but not grow above 0x13c. # NEWOBJ$GROW: # Allow new objects and removal of old objects. The total number # of slots may shrink or grow (limit 0x400). # @OBJECT-SLOTS = NUMBER # Number of available objects slots. The default is 0x13c. Up to # 0x400 slots are supported. This setting is ignored for some modes # of @NEW-OBJECT. # @MAX-OBJECT-ID = NUMBER # Define the maximim allowed object id. The default value is 0x2f3 and the # maximal possible value is 0x3ff. # Objects with id larger than this value are ignored. The value defines the # size of the reference list of section 2 too.