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| -rw-r--r-- | project/text-files/mdl.inc/mdl-file-head-cr.inc | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/project/text-files/mdl.inc/mdl-file-head-cr.inc b/project/text-files/mdl.inc/mdl-file-head-cr.inc new file mode 100644 index 0000000..7725443 --- /dev/null +++ b/project/text-files/mdl.inc/mdl-file-head-cr.inc @@ -0,0 +1,26 @@ +#MDL <<< The first 4 characters '#MDL' are the magic for a MDL text file. +# <<< Don't remove them! +# +############################################################################### +# +# This is a textual representation of a MDL file used in Nintendos "Mario Kart +# Wii". "Wiimms SZS Tools" may convert binary (raw) and text MDL files in both +# directions in the near future. The text parser supports variables, C like +# expressions and nested IF-THEN-ELSE structures. +# +# Info about the general parser syntax and semantics: +# * https://szs.wiimm.de/doc/syntax +# +# Info about the MDL text syntax and semantics: +# * https://szs.wiimm.de/doc/mdl/syntax +# +# Reference list of MDL parser functions: +# * https://szs.wiimm.de/doc/mdl/func +# +# Info about the MDL file format: +# * https://szs.wiimm.de/r/wiki/MDL0 +# +# Hint: +# Set one of the options --no-header (-H) or --brief (-B) while decoding +# to suppress this large syntax info. The --brief option will also disable +# info parts in the different sections. |
