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+
+#FF#
+###############################################################################
+
+[DEBUG-DOCU]
+# This section has no impact!
+
+# If the general parameter DEBUG (see section [LECODE-PARAMETERS]) is set to
+# a value ≥1, then additional information is added below the speed (even if
+# speedometer is disabled). The intention is to debug tracks.
+
+# For DEBUG=1, the output format is defined in this section. Up to %d lines
+# can be defined.
+
+#------------------------------------------------------------------------------
+
+# SETUP = DEBUG$...
+# Usually, a debug section is edited, so that not specified parameters are
+# not modified (same as DEBUG$OFF). With SETUP a section can be initialized:
+#
+# DEBUG$OFF : Do nothing.
+# DEBUG$CLEAR : Clear all data.
+#
+# DEBUG$STANDARD : Use a standard debug line for the player.
+# DEBUG$OPPONENT : Use a standard debug line for the player and one more line
+# for the first opponent.
+# DEBUG$VERTICAL : Arrange the output vertically for the player.
+
+#------------------------------------------------------------------------------
+
+# LINE = -1 | 0..%d
+# LINE selects a line for the next parameters. Lines are numbered from 0 to %d.
+# If set to -1, then ignore the following settings.
+
+# ENABLED = 0|1
+# ENABLED defines, if this section becomes active. If set to 0 or if all other
+# parts are disabled, then the debug line is not printed. So you can disable a
+# line without changing the other parameters.
+
+# OPPONENT = 0|1
+# It is possible to display the data of the current player (0), or of the
+# first opponent (1). The intention is watch onlyine 2 players together.
+# The font color for current player if yellow and for the opponent cyan.
+
+# SPACE = 0|1
+# ???
+
+# POSITION = 0|1
+# If enabled (1), then print the position of the player. Values outside the
+# range ±131071 are highlighted to point to a item position bug. The output
+# format is »P=x,y,z«.
+
+# CHECK-POINT = 0..3
+# If enabled (1,2,3), then print the checpoint info of the player. The output
+# format is either »CK=c« (1), »CK=c,k« (2) or »CK=c,k^m«. »c« is the current
+# check point. »k« is the last relevant key check point. »m« is the highest
+# reached key check point in the current lap. If driving backwards, »k« is
+# decreased, but »m« not.
+
+# RESPAWN = 0|1
+# If enabled (1), then print the current respawn point as »R=num«.
+
+# LAP-POS = 0|1
+# If enabled (1), then print the current calculated lap position as a floating
+# point number with 3 fraction digits (1.234). This number is calculated by
+# Mario Kart Wii to compare positions.