diff options
Diffstat (limited to 'project/text-files/kmp.inc/kmp-pt2-cr.inc')
| -rw-r--r-- | project/text-files/kmp.inc/kmp-pt2-cr.inc | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/project/text-files/kmp.inc/kmp-pt2-cr.inc b/project/text-files/kmp.inc/kmp-pt2-cr.inc new file mode 100644 index 0000000..e7ee696 --- /dev/null +++ b/project/text-files/kmp.inc/kmp-pt2-cr.inc @@ -0,0 +1,25 @@ + +@REVISION = %u +@%s-HEAD-VALUE = %#x +@AUTO-ID = %u + +# Activate automatic Y-correction (KCL fall) +@KCL-FALL-WIDTH = 0 # set to a value >0 (e.g. 200) to enable KCL falling +@KCL-FALL-PRE-ADD = 0 # add this height or vector before falling +@KCL-FALL-POST-ADD = 0 # add this height or vector after success +@KCL-FALL-TYPES = KCL$DRIVE # bit field of recognized KCL types + # Best values are: + # - KCL$BORDER: All KCL types except effects. + # - KCL$DRIVE: All driveable types like road, boost, ramp, water, ... + +# Snap to nearest point of the enemy route and add the vector. +# Activate it with something like: vy(200) => 200 units higher than the enemy point +@HSNAP-TO-ENPT = $NONE # horizontal snap without adjust, y-rotation +@SNAP-TO-ENPT = $NONE # 3D snap, y-rotation +@SNAP2-TO-ENPT = $NONE # 3D snap, x- and y-rotation + +# Show points in the track by using objects +# Values: 0=off, -1=use default (block of ghost value), >0=force object with 'id' +@ROUTE-OBJECT = mode$showrt & %u ? -1 : 0 +@ROUTE-OBJECT-SHIFT = $NONE # v3(0) # add vector to position +@ROUTE-OBJECT-SCALE = $NONE # v3(1) # define vector scale |
