import sys, os, random sys.path.append(os.environ['ALAMEDA']+"/../Common") sys.path.append(os.environ['ALAMEDA']) from Alameda import * brlyt = Brlyt(None, None, None) brlyt.Width = 810 brlyt.Height = 456 brlyt.Textures.add(Brlyt.BrlytTexture("banner_title.tpl")) brlyt.Textures.add(Brlyt.BrlytTexture("white.tpl")) brlyt.Textures.add(Brlyt.BrlytTexture("banner_wavea.tpl")) brlyt.Textures.add(Brlyt.BrlytTexture("banner_waveb.tpl")) brlyt.Textures.add(Brlyt.BrlytTexture("banner_wave1a.tpl")) brlyt.Textures.add(Brlyt.BrlytTexture("banner_wave1b.tpl")) brlyt.Textures.add(Brlyt.BrlytTexture("banner_shape2.tpl")) brlyt.Textures.add(Brlyt.BrlytTexture("banner_fade.tpl")) brlyt.Materials.add(Brlyt.BrlytMaterial("title")) brlyt.Materials[0].Textures.append((0,0,0)) brlyt.Materials[0].TextureCoords.append([0,0,0,1,1]) brlyt.Materials[0].SthB.append(0x01041e00) brlyt.Materials.add(Brlyt.BrlytMaterial("white")) brlyt.Materials[1].Textures.append((1,1,1)) brlyt.Materials[1].TextureCoords.append([0,0,0,1,1]) brlyt.Materials[1].SthB.append(0x01041e00) brlyt.Materials.add(Brlyt.BrlytMaterial("wavea")) brlyt.Materials[2].Textures.append((2,1,0)) brlyt.Materials[2].TextureCoords.append([0,2,0,3,6]) brlyt.Materials[2].SthB.append(0x01041e00) brlyt.Materials.add(Brlyt.BrlytMaterial("waveb")) brlyt.Materials[3].Textures.append((3,1,0)) brlyt.Materials[3].TextureCoords.append([0,2,0,3,6]) brlyt.Materials[3].SthB.append(0x01041e00) brlyt.Materials.add(Brlyt.BrlytMaterial("wave1a")) brlyt.Materials[4].Textures.append((4,0,0)) brlyt.Materials[4].TextureCoords.append([0,0,0,1,1]) brlyt.Materials[4].SthB.append(0x01041e00) brlyt.Materials.add(Brlyt.BrlytMaterial("wave1b")) brlyt.Materials[5].Textures.append((5,0,0)) brlyt.Materials[5].TextureCoords.append([0,0,0,1,1]) brlyt.Materials[5].SthB.append(0x01041e00) brlyt.Materials.add(Brlyt.BrlytMaterial("shape2")) brlyt.Materials[6].Textures.append((6,0,0)) brlyt.Materials[6].TextureCoords.append([0,0,0,1,1]) brlyt.Materials[6].SthB.append(0x01041e00) brlyt.Materials.add(Brlyt.BrlytMaterial("fade")) brlyt.Materials[7].Textures.append((7,0,0)) brlyt.Materials[7].TextureCoords.append([0,0,0,1,1]) brlyt.Materials[7].SthB.append(0x01041e00) brlyt.RootPane = Pane("RootPane") brlyt.RootPane.Width = brlyt.Width brlyt.RootPane.Height = brlyt.Height waterpane = Pane("water") bubblepane = Pane("bubbles") bkg = Picture("background") bkg.Material = 1 bkg.X, bkg.Y, bkg.Width, bkg.Height = 0,0,brlyt.Width,brlyt.Height tit = Picture("title") tit.Material = 0 tit.X, tit.Y, tit.Width, tit.Height = 0,32,400,180 wavea = Picture("wavea") wavea.Material = 2 wavea.X, wavea.Y, wavea.Width, wavea.Height = -300,35,3072,384 waveb = Picture("waveb") waveb.Material = 3 waveb.X, waveb.Y, waveb.Width, waveb.Height = -300,32,3072,384 wave1a = Picture("wave1a") wave1a.Material = 4 wave1a.X, wave1a.Y, wave1a.Width, wave1a.Height = -200,160,382,32 wave1b1 = Picture("wave1b1") wave1b1.Material = 5 wave1b1.X, wave1b1.Y, wave1b1.Width, wave1b1.Height = 200,170,527,37 wave1b2 = Picture("wave1b2") wave1b2.Material = 5 wave1b2.X, wave1b2.Y, wave1b2.Width, wave1b2.Height = -380,170,527,37 shadow = Picture("shadow") shadow.Material = 6 shadow.X, shadow.Y, shadow.Width, shadow.Height = -180,150,644,28 fade = Picture("fade") fade.Material = 7 fade.X, fade.Y, fade.Width, fade.Height = 0,8,brlyt.Width,256 boom = Picture("boom") boom.Material = 1 boom.Alpha = 0 boom.X, boom.Y, boom.Width, boom.Height = 0,0,brlyt.Width,brlyt.Height waterpane.Add(wavea) waterpane.Add(waveb) waterpane.Add(wave1a) waterpane.Add(wave1b1) waterpane.Add(wave1b2) waterpane.Add(shadow) waterpane.Add(fade) waterpane.Add(bubblepane) brlyt.RootPane.Add(bkg) brlyt.RootPane.Add(waterpane) brlyt.RootPane.Add(tit) brlyt.RootPane.Add(boom) fakeStart = -60 * 10 loopStart = 60 * 6 loopEnd = 60 * 22 brlan = Brlan() brlan.Anim.add(Brlan.BrlanAnimSet("water")) brlan.Anim.add(Brlan.BrlanAnimSet("wavea")) brlan.Anim.add(Brlan.BrlanAnimSet("waveb")) brlan.Anim.add(Brlan.BrlanAnimSet("wave1a")) brlan.Anim.add(Brlan.BrlanAnimSet("wave1b1")) brlan.Anim.add(Brlan.BrlanAnimSet("wave1b2")) brlan.Anim.add(Brlan.BrlanAnimSet("shadow")) brlan.Anim.add(Brlan.BrlanAnimSet("title")) brlan.Anim.add(Brlan.BrlanAnimSet("boom")) brlan.Anim['title'].add(Brlan.BrlanAnimClass(Brlan.A_COORD)) brlan.Anim['title'][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_Y)) brlan.Anim['title'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 12, 32, 0, 20, 0) brlan.Anim['title'].add(Brlan.BrlanAnimClass(Brlan.A_PARM)) brlan.Anim['title'][Brlan.A_PARM].add(Brlan.BrlanAnim(Brlan.P_ALPHA)) brlan.Anim['title'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((0, 0, 0)) brlan.Anim['title'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((243, 0, 0)) brlan.Anim['title'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((244, 255, 0)) brlan.Anim['boom'].add(Brlan.BrlanAnimClass(Brlan.A_PARM)) brlan.Anim['boom'][Brlan.A_PARM].add(Brlan.BrlanAnim(Brlan.P_ALPHA)) brlan.Anim['boom'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((0, 0, 0)) brlan.Anim['boom'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((243, 0, 0)) brlan.Anim['boom'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((244, 255, 0)) brlan.Anim['boom'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((246, 255, 0)) brlan.Anim['boom'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((256, 0, 0)) for i in ['wavea', 'waveb', 'wave1a', 'wave1b1', 'wave1b2', 'shadow']: brlan.Anim[i].add(Brlan.BrlanAnimClass(Brlan.A_COORD)) brlan.Anim[i][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_X)) brlan.Anim[i][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_Y)) brlan.Anim['wavea'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, -300, 0, 300, 0) brlan.Anim['waveb'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, -300, 2.0, 300, 2.0) brlan.Anim['wavea'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 6, 35, 0, 55, 0) brlan.Anim['waveb'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 8, 45, 0, 55, 0) brlan.Anim['wave1a'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, -200, 4.0, 200, 4.0) brlan.Anim['wave1a'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 6, 160, 0.2, 180, 0.2) brlan.Anim['wave1b1'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, 200, 3.2, 400, 3.2) brlan.Anim['wave1b1'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 6, 170, 0.2, 183, 0.2) brlan.Anim['wave1b2'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, -400, 3.7, -200, 3.7) brlan.Anim['wave1b2'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 6, 165, 0.2, 185, 0.2) brlan.Anim['shadow'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, -180, 1.4, 100, 1.4) brlan.Anim['shadow'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 6, 150, 0.2, 155, 0.2) brlan.Anim.add(Brlan.BrlanAnimSet("water")) brlan.Anim['water'].add(Brlan.BrlanAnimClass(Brlan.A_COORD)) brlan.Anim['water'][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_Y)) brlan.Anim['water'][Brlan.A_COORD][Brlan.C_Y].Triplets.append((0, -320, 0)) brlan.Anim['water'][Brlan.A_COORD][Brlan.C_Y].Triplets.append((160, 0, 0)) ##### Bubble generation ##### random.seed(1) class BubbleType: def __init__(self, name, width, height): self.Name = name self.TextureName = name + ".tpl" self.Width = width self.Height = height self.PicCtr = 0 def makemat(self, brlyt): self.Brlyt = brlyt self.Texture = len(brlyt.Textures) brlyt.Textures.add(Brlyt.BrlytTexture(self.TextureName)) self.Material = len(brlyt.Materials) brlyt.Materials.add(Brlyt.BrlytMaterial(self.Name)) brlyt.Materials[self.Material].Textures.append((self.Texture,0,0)) brlyt.Materials[self.Material].TextureCoords.append([0,0,0,1,1]) brlyt.Materials[self.Material].SthB.append(0x01041e00) def makepic(self): name = "%s_%d"%(self.Name,self.PicCtr) pic = Picture(name) pic.Material = self.Material pic.X, pic.Y, pic.Width, pic.Height = 0,-600,self.Width,self.Height self.PicCtr += 1 return pic class BubbleInstance: YSTART = -150 YEND = 170 FADESTART = 0.7 def __init__(self, start, length=None, x=None, xp=None): if x is None: x = random.uniform(-brlyt.Width/2-64, brlyt.Width/2+64) if xp is None: xp = random.uniform(0, 32) if length is None: length = random.uniform(50, 170) self.X = x self.XP = xp self.Start = start self.Length = length self.End = self.Start + self.Length self.TypeID = None def render(self, brlan): if self.Picture.Name not in brlan.Anim: #print "Adding animation set for %s"%self.Picture.Name brlan.Anim.add(Brlan.BrlanAnimSet(self.Picture.Name)) brlan.Anim[self.Picture.Name].add(Brlan.BrlanAnimClass(Brlan.A_COORD)) brlan.Anim[self.Picture.Name].add(Brlan.BrlanAnimClass(Brlan.A_PARM)) brlan.Anim[self.Picture.Name][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_X)) brlan.Anim[self.Picture.Name][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_Y)) brlan.Anim[self.Picture.Name][Brlan.A_PARM].add(Brlan.BrlanAnim(Brlan.P_ALPHA)) tps = [ brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_X], brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_Y], brlan.Anim[self.Picture.Name][Brlan.A_PARM][Brlan.P_ALPHA] ] for i in tps: if len(i.Triplets) > 0: if i.Triplets[-1][0] >= self.Start: print "WTF at %s: %f >= %f"%(self.Picture.Name,i.Triplets[-1][0],self.Start) raise RuntimeError("We Have A Problem") brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_X].Triplets.append((self.Start, self.X, 0)) brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_Y].Triplets.append((self.Start, self.YSTART, 1)) brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_X].Triplets.append((self.End, self.X, 0)) brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_Y].Triplets.append((self.End, self.YEND, 1)) fadepoint = self.Start + self.Length * self.FADESTART brlan.Anim[self.Picture.Name][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((self.Start, 0, 0)) brlan.Anim[self.Picture.Name][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((self.Start, 255, 0)) brlan.Anim[self.Picture.Name][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((fadepoint, 255, 0)) brlan.Anim[self.Picture.Name][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((self.End, 0, 0)) def clone(self): new = BubbleInstance(self.Start, self.Length, self.X, self.XP) new.TypeID = self.TypeID return new class BubbleCollection: def __init__(self, brlyt, brlan, pane): self.Brlyt = brlyt self.Brlan = brlan self.Pane = pane self.BubbleTypes = [] self.Instances = [] def addtype(self, t, chance): self.BubbleTypes.append((t, chance)) def choosetype(self): sumchances = sum([c for t,c in self.BubbleTypes]) opt = random.uniform(0,sumchances) for i,bt in enumerate(self.BubbleTypes): t,c = bt if c > opt: return i opt -= c return i def addinstance(self, i): if i.TypeID is None: i.TypeID = self.choosetype() self.Instances.append(i) def cleanInstances(self, time): for tis in self.TypeInstances: for i, ti in enumerate(tis): pic, user = ti if user is not None and user.End < time: #print "Freeing instance: [%f-%f]"%(user.Start,user.End) tis[i] = pic, None def printinstances(self): print "Type Instances:" for tid, tis in enumerate(self.TypeInstances): print " Type Instances for type %d (%s):"%(tid, self.BubbleTypes[tid][0].Name) for i, ti in enumerate(tis): pic, user = ti if user is None: print " %d: Picture %s, free"%(i,pic.Name) else: print " %d: Picture %s, user: %s [%f-%f]"%(i,pic.Name,repr(user),user.Start,user.End) def render(self): for t,c in self.BubbleTypes: t.makemat(self.Brlyt) self.TypeInstances = [] for i in range(len(self.BubbleTypes)): self.TypeInstances.append([]) self.Instances.sort(key=lambda x: x.Start) for n,i in enumerate(self.Instances): #print "Processing instance %d of type %d (%f-%f)"%(n,i.TypeID,i.Start,i.End) time = i.Start self.cleanInstances(time) tis = self.TypeInstances[i.TypeID] for nti,ti in enumerate(tis): pic, user = ti if user is None: tis[nti] = (pic,i) i.Picture = pic #print "Found space" break else: #print "No space for type %d"%i.TypeID pic = self.BubbleTypes[i.TypeID][0].makepic() self.Pane.Add(pic) tis.append((pic, i)) i.Picture = pic i.render(self.Brlan) self.printinstances() print "Fake Start",fakeStart print "Loop Start",loopStart print "Loop End",loopEnd col = BubbleCollection(brlyt, brlan, bubblepane) col.addtype(BubbleType("abubble1", 48, 48),1) col.addtype(BubbleType("abubble2", 32, 32),1) col.addtype(BubbleType("abubble3", 16, 16),1) col.addtype(BubbleType("abubble4", 24, 24),1) col.addtype(BubbleType("abubble5", 32, 32),1) col.addtype(BubbleType("abubble6", 16, 16),1) col.addtype(BubbleType("bbubble1", 48, 48),1) col.addtype(BubbleType("cbubble1", 64, 64),1) col.addtype(BubbleType("cbubble2", 16, 16),1) bubbleBoom = 190 # bubble mania! for i in range(100): col.addinstance(BubbleInstance(bubbleBoom)) # now fill things for i in range(280): start = random.uniform(bubbleBoom, loopEnd) col.addinstance(BubbleInstance(start)) # clear the ones that overrun the loop for i in col.Instances: if i.End > loopEnd: col.Instances.remove(i) # and copy the loop start bubbles to the end for i in col.Instances: if i.Start < loopStart and i.End > loopStart: new = i.clone() new.Start -= loopStart new.Start += loopEnd new.End -= loopStart new.End += loopEnd col.Instances.append(new) col.render() brldata = brlyt.Pack() open(sys.argv[1],"w").write(brldata) bradata = brlan.Pack(loopStart) open(sys.argv[2],"w").write(bradata) bradata = brlan.Pack(loopStart, loopEnd) open(sys.argv[3],"w").write(bradata)