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-rw-r--r--creditcards/hbcgen.py383
1 files changed, 383 insertions, 0 deletions
diff --git a/creditcards/hbcgen.py b/creditcards/hbcgen.py
new file mode 100644
index 0000000..9f4ec54
--- /dev/null
+++ b/creditcards/hbcgen.py
@@ -0,0 +1,383 @@
+import sys, os, random
+
+sys.path.append(os.environ['ALAMEDA']+"/../Common")
+sys.path.append(os.environ['ALAMEDA'])
+
+from Alameda import *
+
+brlyt = Brlyt(None, None, None)
+brlyt.Width = 810
+brlyt.Height = 456
+
+brlyt.Textures.add(Brlyt.BrlytTexture("banner_title.tpl"))
+brlyt.Textures.add(Brlyt.BrlytTexture("white.tpl"))
+brlyt.Textures.add(Brlyt.BrlytTexture("banner_wavea.tpl"))
+brlyt.Textures.add(Brlyt.BrlytTexture("banner_waveb.tpl"))
+brlyt.Textures.add(Brlyt.BrlytTexture("banner_wave1a.tpl"))
+brlyt.Textures.add(Brlyt.BrlytTexture("banner_wave1b.tpl"))
+brlyt.Textures.add(Brlyt.BrlytTexture("banner_shape2.tpl"))
+brlyt.Textures.add(Brlyt.BrlytTexture("banner_fade.tpl"))
+
+brlyt.Materials.add(Brlyt.BrlytMaterial("title"))
+brlyt.Materials[0].Textures.append((0,0,0))
+brlyt.Materials[0].TextureCoords.append([0,0,0,1,1])
+brlyt.Materials[0].SthB.append(0x01041e00)
+
+brlyt.Materials.add(Brlyt.BrlytMaterial("white"))
+brlyt.Materials[1].Textures.append((1,1,1))
+brlyt.Materials[1].TextureCoords.append([0,0,0,1,1])
+brlyt.Materials[1].SthB.append(0x01041e00)
+
+brlyt.Materials.add(Brlyt.BrlytMaterial("wavea"))
+brlyt.Materials[2].Textures.append((2,1,0))
+brlyt.Materials[2].TextureCoords.append([0,2,0,3,6])
+brlyt.Materials[2].SthB.append(0x01041e00)
+
+brlyt.Materials.add(Brlyt.BrlytMaterial("waveb"))
+brlyt.Materials[3].Textures.append((3,1,0))
+brlyt.Materials[3].TextureCoords.append([0,2,0,3,6])
+brlyt.Materials[3].SthB.append(0x01041e00)
+
+brlyt.Materials.add(Brlyt.BrlytMaterial("wave1a"))
+brlyt.Materials[4].Textures.append((4,0,0))
+brlyt.Materials[4].TextureCoords.append([0,0,0,1,1])
+brlyt.Materials[4].SthB.append(0x01041e00)
+
+brlyt.Materials.add(Brlyt.BrlytMaterial("wave1b"))
+brlyt.Materials[5].Textures.append((5,0,0))
+brlyt.Materials[5].TextureCoords.append([0,0,0,1,1])
+brlyt.Materials[5].SthB.append(0x01041e00)
+
+brlyt.Materials.add(Brlyt.BrlytMaterial("shape2"))
+brlyt.Materials[6].Textures.append((6,0,0))
+brlyt.Materials[6].TextureCoords.append([0,0,0,1,1])
+brlyt.Materials[6].SthB.append(0x01041e00)
+
+brlyt.Materials.add(Brlyt.BrlytMaterial("fade"))
+brlyt.Materials[7].Textures.append((7,0,0))
+brlyt.Materials[7].TextureCoords.append([0,0,0,1,1])
+brlyt.Materials[7].SthB.append(0x01041e00)
+
+brlyt.RootPane = Pane("RootPane")
+brlyt.RootPane.Width = brlyt.Width
+brlyt.RootPane.Height = brlyt.Height
+
+waterpane = Pane("water")
+bubblepane = Pane("bubbles")
+
+bkg = Picture("background")
+bkg.Material = 1
+bkg.X, bkg.Y, bkg.Width, bkg.Height = 0,0,brlyt.Width,brlyt.Height
+
+tit = Picture("title")
+tit.Material = 0
+tit.X, tit.Y, tit.Width, tit.Height = 0,32,400,180
+
+wavea = Picture("wavea")
+wavea.Material = 2
+wavea.X, wavea.Y, wavea.Width, wavea.Height = -300,35,3072,384
+
+waveb = Picture("waveb")
+waveb.Material = 3
+waveb.X, waveb.Y, waveb.Width, waveb.Height = -300,32,3072,384
+
+wave1a = Picture("wave1a")
+wave1a.Material = 4
+wave1a.X, wave1a.Y, wave1a.Width, wave1a.Height = -200,160,382,32
+
+wave1b1 = Picture("wave1b1")
+wave1b1.Material = 5
+wave1b1.X, wave1b1.Y, wave1b1.Width, wave1b1.Height = 200,170,527,37
+
+wave1b2 = Picture("wave1b2")
+wave1b2.Material = 5
+wave1b2.X, wave1b2.Y, wave1b2.Width, wave1b2.Height = -380,170,527,37
+
+shadow = Picture("shadow")
+shadow.Material = 6
+shadow.X, shadow.Y, shadow.Width, shadow.Height = -180,150,644,28
+
+fade = Picture("fade")
+fade.Material = 7
+fade.X, fade.Y, fade.Width, fade.Height = 0,8,brlyt.Width,256
+
+boom = Picture("boom")
+boom.Material = 1
+boom.Alpha = 0
+boom.X, boom.Y, boom.Width, boom.Height = 0,0,brlyt.Width,brlyt.Height
+
+waterpane.Add(wavea)
+waterpane.Add(waveb)
+waterpane.Add(wave1a)
+waterpane.Add(wave1b1)
+waterpane.Add(wave1b2)
+waterpane.Add(shadow)
+waterpane.Add(fade)
+waterpane.Add(bubblepane)
+
+brlyt.RootPane.Add(bkg)
+brlyt.RootPane.Add(waterpane)
+brlyt.RootPane.Add(tit)
+brlyt.RootPane.Add(boom)
+
+fakeStart = -60 * 10
+loopStart = 60 * 6
+loopEnd = 60 * 22
+
+brlan = Brlan()
+brlan.Anim.add(Brlan.BrlanAnimSet("water"))
+brlan.Anim.add(Brlan.BrlanAnimSet("wavea"))
+brlan.Anim.add(Brlan.BrlanAnimSet("waveb"))
+brlan.Anim.add(Brlan.BrlanAnimSet("wave1a"))
+brlan.Anim.add(Brlan.BrlanAnimSet("wave1b1"))
+brlan.Anim.add(Brlan.BrlanAnimSet("wave1b2"))
+brlan.Anim.add(Brlan.BrlanAnimSet("shadow"))
+brlan.Anim.add(Brlan.BrlanAnimSet("title"))
+brlan.Anim.add(Brlan.BrlanAnimSet("boom"))
+
+brlan.Anim['title'].add(Brlan.BrlanAnimClass(Brlan.A_COORD))
+brlan.Anim['title'][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_Y))
+brlan.Anim['title'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 12, 32, 0, 20, 0)
+
+brlan.Anim['title'].add(Brlan.BrlanAnimClass(Brlan.A_PARM))
+brlan.Anim['title'][Brlan.A_PARM].add(Brlan.BrlanAnim(Brlan.P_ALPHA))
+brlan.Anim['title'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((0, 0, 0))
+brlan.Anim['title'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((243, 0, 0))
+brlan.Anim['title'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((244, 255, 0))
+
+brlan.Anim['boom'].add(Brlan.BrlanAnimClass(Brlan.A_PARM))
+brlan.Anim['boom'][Brlan.A_PARM].add(Brlan.BrlanAnim(Brlan.P_ALPHA))
+brlan.Anim['boom'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((0, 0, 0))
+brlan.Anim['boom'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((243, 0, 0))
+brlan.Anim['boom'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((244, 255, 0))
+brlan.Anim['boom'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((246, 255, 0))
+brlan.Anim['boom'][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((256, 0, 0))
+
+
+for i in ['wavea', 'waveb', 'wave1a', 'wave1b1', 'wave1b2', 'shadow']:
+ brlan.Anim[i].add(Brlan.BrlanAnimClass(Brlan.A_COORD))
+ brlan.Anim[i][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_X))
+ brlan.Anim[i][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_Y))
+
+brlan.Anim['wavea'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, -300, 0, 300, 0)
+brlan.Anim['waveb'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, -300, 2.0, 300, 2.0)
+brlan.Anim['wavea'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 6, 35, 0, 55, 0)
+brlan.Anim['waveb'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 8, 45, 0, 55, 0)
+
+brlan.Anim['wave1a'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, -200, 4.0, 200, 4.0)
+brlan.Anim['wave1a'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 6, 160, 0.2, 180, 0.2)
+brlan.Anim['wave1b1'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, 200, 3.2, 400, 3.2)
+brlan.Anim['wave1b1'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 6, 170, 0.2, 183, 0.2)
+brlan.Anim['wave1b2'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, -400, 3.7, -200, 3.7)
+brlan.Anim['wave1b2'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 6, 165, 0.2, 185, 0.2)
+
+brlan.Anim['shadow'][Brlan.A_COORD][Brlan.C_X].repsimple(fakeStart, loopEnd, 4, -180, 1.4, 100, 1.4)
+brlan.Anim['shadow'][Brlan.A_COORD][Brlan.C_Y].repsimple(fakeStart, loopEnd, 6, 150, 0.2, 155, 0.2)
+
+brlan.Anim.add(Brlan.BrlanAnimSet("water"))
+brlan.Anim['water'].add(Brlan.BrlanAnimClass(Brlan.A_COORD))
+brlan.Anim['water'][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_Y))
+brlan.Anim['water'][Brlan.A_COORD][Brlan.C_Y].Triplets.append((0, -320, 0))
+brlan.Anim['water'][Brlan.A_COORD][Brlan.C_Y].Triplets.append((160, 0, 0))
+
+##### Bubble generation #####
+
+random.seed(1)
+
+class BubbleType:
+ def __init__(self, name, width, height):
+ self.Name = name
+ self.TextureName = name + ".tpl"
+ self.Width = width
+ self.Height = height
+ self.PicCtr = 0
+ def makemat(self, brlyt):
+ self.Brlyt = brlyt
+ self.Texture = len(brlyt.Textures)
+ brlyt.Textures.add(Brlyt.BrlytTexture(self.TextureName))
+ self.Material = len(brlyt.Materials)
+ brlyt.Materials.add(Brlyt.BrlytMaterial(self.Name))
+ brlyt.Materials[self.Material].Textures.append((self.Texture,0,0))
+ brlyt.Materials[self.Material].TextureCoords.append([0,0,0,1,1])
+ brlyt.Materials[self.Material].SthB.append(0x01041e00)
+ def makepic(self):
+ name = "%s_%d"%(self.Name,self.PicCtr)
+ pic = Picture(name)
+ pic.Material = self.Material
+ pic.X, pic.Y, pic.Width, pic.Height = 0,-600,self.Width,self.Height
+ self.PicCtr += 1
+ return pic
+
+class BubbleInstance:
+ YSTART = -150
+ YEND = 170
+ FADESTART = 0.7
+ def __init__(self, start, length=None, x=None, xp=None):
+ if x is None:
+ x = random.uniform(-brlyt.Width/2-64, brlyt.Width/2+64)
+ if xp is None:
+ xp = random.uniform(0, 32)
+ if length is None:
+ length = random.uniform(50, 170)
+ self.X = x
+ self.XP = xp
+ self.Start = start
+ self.Length = length
+ self.End = self.Start + self.Length
+ self.TypeID = None
+ def render(self, brlan):
+ if self.Picture.Name not in brlan.Anim:
+ #print "Adding animation set for %s"%self.Picture.Name
+ brlan.Anim.add(Brlan.BrlanAnimSet(self.Picture.Name))
+ brlan.Anim[self.Picture.Name].add(Brlan.BrlanAnimClass(Brlan.A_COORD))
+ brlan.Anim[self.Picture.Name].add(Brlan.BrlanAnimClass(Brlan.A_PARM))
+ brlan.Anim[self.Picture.Name][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_X))
+ brlan.Anim[self.Picture.Name][Brlan.A_COORD].add(Brlan.BrlanAnim(Brlan.C_Y))
+ brlan.Anim[self.Picture.Name][Brlan.A_PARM].add(Brlan.BrlanAnim(Brlan.P_ALPHA))
+
+ tps = [
+ brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_X],
+ brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_Y],
+ brlan.Anim[self.Picture.Name][Brlan.A_PARM][Brlan.P_ALPHA]
+ ]
+
+ for i in tps:
+ if len(i.Triplets) > 0:
+ if i.Triplets[-1][0] >= self.Start:
+ print "WTF at %s: %f >= %f"%(self.Picture.Name,i.Triplets[-1][0],self.Start)
+ raise RuntimeError("We Have A Problem")
+
+ brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_X].Triplets.append((self.Start, self.X, 0))
+ brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_Y].Triplets.append((self.Start, self.YSTART, 1))
+ brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_X].Triplets.append((self.End, self.X, 0))
+ brlan.Anim[self.Picture.Name][Brlan.A_COORD][Brlan.C_Y].Triplets.append((self.End, self.YEND, 1))
+
+ fadepoint = self.Start + self.Length * self.FADESTART
+
+ brlan.Anim[self.Picture.Name][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((self.Start, 0, 0))
+ brlan.Anim[self.Picture.Name][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((self.Start, 255, 0))
+ brlan.Anim[self.Picture.Name][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((fadepoint, 255, 0))
+ brlan.Anim[self.Picture.Name][Brlan.A_PARM][Brlan.P_ALPHA].Triplets.append((self.End, 0, 0))
+ def clone(self):
+ new = BubbleInstance(self.Start, self.Length, self.X, self.XP)
+ new.TypeID = self.TypeID
+ return new
+
+class BubbleCollection:
+ def __init__(self, brlyt, brlan, pane):
+ self.Brlyt = brlyt
+ self.Brlan = brlan
+ self.Pane = pane
+ self.BubbleTypes = []
+ self.Instances = []
+ def addtype(self, t, chance):
+ self.BubbleTypes.append((t, chance))
+ def choosetype(self):
+ sumchances = sum([c for t,c in self.BubbleTypes])
+ opt = random.uniform(0,sumchances)
+ for i,bt in enumerate(self.BubbleTypes):
+ t,c = bt
+ if c > opt:
+ return i
+ opt -= c
+ return i
+ def addinstance(self, i):
+ if i.TypeID is None:
+ i.TypeID = self.choosetype()
+ self.Instances.append(i)
+ def cleanInstances(self, time):
+ for tis in self.TypeInstances:
+ for i, ti in enumerate(tis):
+ pic, user = ti
+ if user is not None and user.End < time:
+ #print "Freeing instance: [%f-%f]"%(user.Start,user.End)
+ tis[i] = pic, None
+ def printinstances(self):
+ print "Type Instances:"
+ for tid, tis in enumerate(self.TypeInstances):
+ print " Type Instances for type %d (%s):"%(tid, self.BubbleTypes[tid][0].Name)
+ for i, ti in enumerate(tis):
+ pic, user = ti
+ if user is None:
+ print " %d: Picture %s, free"%(i,pic.Name)
+ else:
+ print " %d: Picture %s, user: %s [%f-%f]"%(i,pic.Name,repr(user),user.Start,user.End)
+ def render(self):
+ for t,c in self.BubbleTypes:
+ t.makemat(self.Brlyt)
+ self.TypeInstances = []
+ for i in range(len(self.BubbleTypes)):
+ self.TypeInstances.append([])
+ self.Instances.sort(key=lambda x: x.Start)
+ for n,i in enumerate(self.Instances):
+ #print "Processing instance %d of type %d (%f-%f)"%(n,i.TypeID,i.Start,i.End)
+ time = i.Start
+ self.cleanInstances(time)
+ tis = self.TypeInstances[i.TypeID]
+ for nti,ti in enumerate(tis):
+ pic, user = ti
+ if user is None:
+ tis[nti] = (pic,i)
+ i.Picture = pic
+ #print "Found space"
+ break
+ else:
+ #print "No space for type %d"%i.TypeID
+ pic = self.BubbleTypes[i.TypeID][0].makepic()
+ self.Pane.Add(pic)
+ tis.append((pic, i))
+ i.Picture = pic
+ i.render(self.Brlan)
+ self.printinstances()
+
+print "Fake Start",fakeStart
+print "Loop Start",loopStart
+print "Loop End",loopEnd
+
+col = BubbleCollection(brlyt, brlan, bubblepane)
+col.addtype(BubbleType("abubble1", 48, 48),1)
+col.addtype(BubbleType("abubble2", 32, 32),1)
+col.addtype(BubbleType("abubble3", 16, 16),1)
+col.addtype(BubbleType("abubble4", 24, 24),1)
+col.addtype(BubbleType("abubble5", 32, 32),1)
+col.addtype(BubbleType("abubble6", 16, 16),1)
+col.addtype(BubbleType("bbubble1", 48, 48),1)
+col.addtype(BubbleType("cbubble1", 64, 64),1)
+col.addtype(BubbleType("cbubble2", 16, 16),1)
+
+bubbleBoom = 190
+
+# bubble mania!
+for i in range(100):
+ col.addinstance(BubbleInstance(bubbleBoom))
+
+# now fill things
+for i in range(280):
+ start = random.uniform(bubbleBoom, loopEnd)
+ col.addinstance(BubbleInstance(start))
+
+# clear the ones that overrun the loop
+for i in col.Instances:
+ if i.End > loopEnd:
+ col.Instances.remove(i)
+
+# and copy the loop start bubbles to the end
+for i in col.Instances:
+ if i.Start < loopStart and i.End > loopStart:
+ new = i.clone()
+ new.Start -= loopStart
+ new.Start += loopEnd
+ new.End -= loopStart
+ new.End += loopEnd
+ col.Instances.append(new)
+
+col.render()
+
+brldata = brlyt.Pack()
+open(sys.argv[1],"w").write(brldata)
+
+bradata = brlan.Pack(loopStart)
+open(sys.argv[2],"w").write(bradata)
+
+bradata = brlan.Pack(loopStart, loopEnd)
+open(sys.argv[3],"w").write(bradata)