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authorjamie <git@skilet.ro>2025-10-23 11:43:03 +0100
committerjamie <git@skilet.ro>2025-10-23 13:15:12 +0100
commit3b76863b673e14bbb20d2fb81de727c72259b25e (patch)
tree8d579704310153581c6a6029de9667906cf7de0f /posts
parent9cc4a262486332f42b228710f24dfe4dea3947e1 (diff)
refactor: neaten up source tree
Diffstat (limited to '')
-rw-r--r--src/posts/2025-06-20-vr-plus-nixos-plus-nvidia.md (renamed from posts/2025-06-20-vr-plus-nixos-plus-nvidia.md)2
1 files changed, 2 insertions, 0 deletions
diff --git a/posts/2025-06-20-vr-plus-nixos-plus-nvidia.md b/src/posts/2025-06-20-vr-plus-nixos-plus-nvidia.md
index 88fd45c..7270865 100644
--- a/posts/2025-06-20-vr-plus-nixos-plus-nvidia.md
+++ b/src/posts/2025-06-20-vr-plus-nixos-plus-nvidia.md
@@ -101,9 +101,11 @@ We are using `osConfig` in this case, as to use the same package we use when ena
Going back to our main configuration, we now need to tell the game to actually use these settings.
We can do this by setting our game launch options to...
+
```sh
PRESSURE_VESSEL_FILESYSTEMS_RW=$XDG_RUNTIME_DIR/wivrn/comp_ipc %command%
```
+
...however, that isn't very "Nix", is it?
To do this for _every_ game, we can override our steam package to include this environment variable.